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Thumb 2 assembly exercise for toggling a GPIO on an STM32F4

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Getting started with ARM assembly

This includes some resources for learning about ARM assembly, including an exercise for toggling a GPIO on an STM32 microcontroller, with emulation for testing.

Where to begin?

This "Introduction to ARM assembly basics" from Azeria labs is a great starting point, but it does assume some knowledge of computer architecture and hardware.

These are some key concepts that are worth making sure you have a basic understanding of first:

Register

Our ARM processor will have a small number of very fast, small storage locations, called registers. These are directly accessed by the CPU. Some are used for general purpose storage, others have specific purposes, like the program counter register (PC). The CPU is hardwired to execute whatever instruction is at the memory location stored in the PC.

In our exercise, we will be writing assembly to run on an STM32F4 microcontroller. The microcontroller contains a Cortex M4 CPU, flash memory, RAM, and a lot of peripherals. Some peripherals are used for specific purposes, like communication over a protocol. There are also General Purpose Input/Output (GPIO) peripherals.

On a separate memory bus to the CPU registers, our STM32 has about a thousand configuration and status registers, also often called memory-mapped IO. These are basically pre-defined structs that live somewhere in memory, and you read & write to them in order to configure the peripherals. In our case, we'll be writing to these to configure a GPIO.

Instruction

You can think of a CPU instruction as the smallest possible unit of software that a CPU can execute. When you compile a executable C program, it is compiled to machine code, and that machine code is made up of instructions.

When we write assembly, we are writing out instructions in a human readable format, instead of writing the raw machine code.

The CPU processes instructions by:

  1. fetching the next instruction to be executed (from the program counter register we mentioned above)
  2. decoding the instruction is the CPU interpreting the instruction and preparing to execute
  3. executing the instruction

ARM assembly coding exercise

gpio-toggle.s contains a partly complete ARM assembly coding exercise, with comments explaining the existing code and what to do.

The comments also link to the Cortex M4 User Guide and the reference manual for various STM32F4 models, which you'll need during the exercise

A fully working version is available in sneak-peek/working-gpio-toggle.s.

Using docker for testing the assembly you write in the exercise

Docker can be used to run the tests for the exercise so that you can check your assembly is doing the right thing, even if you don't have a development board to run your code on. We use a distribution of QEMU, the emulation tool.

Installation: https://docs.docker.com/install/

Then, you can run the tests like this:

$ docker build -t gpio-toggle .
$ docker run gpio-toggle

This should give you output similar to this:

✓ AHB1ENR correctly set to 0x00000001
✘ GPIOA_MODER was 0xa8000000, want 0xa8010000
✘ GPIOA_ODR was 0x00000000, want 0x00000100

Testing the assembly without Docker

It's intended that the testing is done via Docker for the sake of portability. If you're willing to figure some things out for yourself, here is what you need to run the tests without Docker:

make test will run the tests, assuming that qemu-system-gnuarmeclipse is on the path.

Running the code on real hardware

Getting this working is dependent on what hardware you have, but make flash should program over a Black Magic probe. The exercise toggles GPIOA8, which is connected to an LED on a 1bitsy.

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