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Game Design Doc

Objective

  • Game Type: Isometric RPG
  • Art Style: Low-poly Style
  • Game Map: Grid-based movement

Features

  • Procedural dungeons
  • Turn-based combat
  • Enemies/monsters (AI)
  • Inventory / Loot
  • Weapons (procedural?)
  • Quests
  • NPCs
  • Town
  • Character Stats / Classes

Development Process

  • Start simple
  • Build layer by layer
  • Focus on gameplay first, graphics and polish and optimization come later

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A 3D isometric RPG world.

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