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Fixes to the StockWaterfallEffects incompatability #5

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74 changes: 72 additions & 2 deletions GameData/JetSoundsUpdated/Patches/Goliath.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
//---Goliath config by JeanTheDragon and RealPlume compatibility by theonegalen


@PART[turboFanSize2]:NEEDS[!RealPlume]
@PART[turboFanSize2]:NEEDS[!RealPlume]:NEEDS[!StockWaterfallEffects]
{
@EFFECTS
{
Expand Down Expand Up @@ -139,4 +139,74 @@
}
}
}
}
}
@PART[turboFanSize2]:NEEDS[StockWaterfallEffects]:Final
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
EFFECTS
{
fx_goliath_running
{
AUDIO
{
channel = Ship
clip = JetSoundsUpdated/Sounds/GE90_Running_High
volume = 0.0 0.0
volume = 0.05 0.4
volume = 1.0 1.0
pitch = 0.0 0.6
pitch = 1.0 1.0
loop = true
}
}
fx_goliath_spool
{
AUDIO
{
channel = Ship
clip = JetSoundsUpdated/Sounds/GE90_Running_Low
volume = 0.0 0.0
volume = 0.05 0.7
volume = 1.0 1.0
pitch = 0.0 0.4
pitch = 0.05 0.5
pitch = 1.0 1.0
loop = true
}
}
engage
{
AUDIO
{
channel = Ship
clip = JetSoundsUpdated/Sounds/GE90_Startup
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = JetSoundsUpdated/Sounds/GE90_Shutdown
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
}
75 changes: 72 additions & 3 deletions GameData/JetSoundsUpdated/Patches/Juno.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
//---Juno config by JeanTheDragon and RealPlume compatibility by theonegalen


@PART[miniJetEngine]:NEEDS[!RealPlume]
@PART[miniJetEngine]:NEEDS[!RealPlume]:NEEDS[!StockWaterfallEffects]
{
@EFFECTS
{
Expand All @@ -12,7 +12,6 @@
AUDIO
{
channel = Ship

clip = JetSoundsUpdated/Sounds/TFE731_Running_High
volume = 0.0 0.0
volume = 0.05 0.2
Expand Down Expand Up @@ -123,4 +122,74 @@
}
}
}
}
}
@PART[miniJetEngine]:NEEDS[StockWaterfallEffects]:Final
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
EFFECTS
{
fx_juno_running
{
AUDIO
{
channel = Ship
clip = JetSoundsUpdated/Sounds/TFE731_Running_High
volume = 0.0 0.0
volume = 0.05 0.2
volume = 1.0 0.5
pitch = 0.0 1.2
pitch = 1.0 2.0
loop = true
}
}
fx_juno_spool
{
AUDIO
{
channel = Ship
clip = JetSoundsUpdated/Sounds/TFE731_Running_Low
volume = 0.0 0.0
volume = 0.05 0.35
volume = 1.0 0.5
pitch = 0.0 0.6
pitch = 0.05 0.8
pitch = 1.0 1.5
loop = true
}
}
engage
{
AUDIO
{
channel = Ship
clip = JetSoundsUpdated/Sounds/TFE731_Startup
volume = 0.8
pitch = 2.5
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = JetSoundsUpdated/Sounds/TFE731_Shutdown
volume = 0.8
pitch = 2.5
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
}
131 changes: 129 additions & 2 deletions GameData/JetSoundsUpdated/Patches/Panther.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
}
}

@PART[turboJet]:NEEDS[!RealPlume]
@PART[turboJet]:NEEDS[!RealPlume]:NEEDS[!StockWaterfallEffects]
{
@EFFECTS
{
Expand Down Expand Up @@ -244,4 +244,131 @@
}
}
}
}
}
@PART[turboJet]:NEEDS[StockWaterfallEffects]:Final
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
EFFECTS
{
fx-panther-dry-spool
{
AUDIO
{
name = soundDry1
channel = Ship
clip = JetSoundsUpdated/Sounds/GE404_Running_Low
volume = 0.0 0.0
volume = 0.05 0.9
volume = 1.0 1.0
pitch = 0.0 0.5
pitch = 0.05 0.6
pitch = 0.33 1.0
pitch = 1.0 1.2
loop = true
}
AUDIO
{
name = soundDry2
channel = Ship
clip = JetSoundsUpdated/Sounds/GE404_Running_High
volume = 0.0 0.0
volume = 0.05 0.4
volume = 1.0 1.0
pitch = 0.0 0.6
pitch = 1.0 1.0
loop = true
}
}

fx-panther-dry-power
{

}

fx-panther-wet-spool
{
AUDIO
{
name = soundWet1
clip = JetSoundsUpdated/Sounds/GE404_Afterburner_Low
volume = 0.0 0.0
volume = 0.05 0.9
volume = 1.0 1.0
pitch = 0.0 0.5
pitch = 0.05 0.6
pitch = 0.33 1.0
pitch = 1.0 1.2
loop = true
}
AUDIO
{
name = soundWet2
channel = Ship
clip = JetSoundsUpdated/Sounds/GE404_Afterburner_High
volume = 0.0 0.0
volume = 0.1 0.3
volume = 1.0 0.5
pitch = 0.0 0.5
pitch = 0.33 0.8
pitch = 1.0 1.5
loop = true
}
}

fx-panther-wet-running
{
AUDIO
{
name = soundWet3
channel = Ship
clip = JetSoundsUpdated/Sounds/GE404_Afterburner_High
volume = 0.0 0.0
volume = 0.1 0.3
volume = 1.0 0.5
pitch = 0.0 0.5
pitch = 0.33 0.8
pitch = 1.0 1.5
loop = true
}
}
engage
{
AUDIO
{
channel = Ship
clip = JetSoundsUpdated/Sounds/GE404_Startup
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = JetSoundsUpdated/Sounds/GE404_Shutdown
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1
pitch = 2.0
loop = false
}
}
}
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