Fix: Resetting BBVariant value sets it to NIL #20
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name: 🔎 Test builds | |
on: | |
workflow_dispatch: | |
push: | |
branches: [ master ] | |
paths-ignore: | |
- "README.md" | |
- "LICENSE" | |
- "**/*.png" | |
- "demo/*" | |
- "doc/*" | |
pull_request: | |
branches: [ master ] | |
paths-ignore: | |
- "README.md" | |
- "LICENSE" | |
- "**/*.png" | |
- "demo/*" | |
# Global settings | |
env: | |
GODOT_TREEISH: master | |
SCONSFLAGS: verbose=yes warnings=extra werror=yes | |
SCONS_CACHE_LIMIT: 7168 | |
DOTNET_NOLOGO: true | |
DOTNET_CLI_TELEMETRY_OPTOUT: true | |
jobs: | |
linux-test-builds: | |
runs-on: "ubuntu-20.04" | |
name: ${{ matrix.name }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- name: 🐧 Unit tests | |
target: editor | |
arch: x86_64 | |
production: false | |
dev_build: true | |
tests: true | |
build-mono: false | |
artifact: false | |
- name: 🐧 Editor (x86_64, release) | |
target: editor | |
arch: x86_64 | |
production: true | |
dev_build: false | |
tests: false | |
build-mono: false | |
artifact: true | |
- name: 🐧 Template (x86_64, release) | |
target: template_release | |
arch: x86_64 | |
production: true | |
dev_build: false | |
tests: false | |
build-mono: false | |
artifact: true | |
- name: 🐧 Template (x86_64, debug) | |
target: template_debug | |
arch: x86_64 | |
production: true | |
dev_build: false | |
tests: false | |
build-mono: false | |
artifact: true | |
env: | |
BIN: godot.linuxbsd.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}} | |
steps: | |
- name: Clone Godot | |
uses: actions/checkout@v3 | |
with: | |
repository: godotengine/godot | |
ref: ${{ env.GODOT_TREEISH }} | |
- name: Clone LimboAI module | |
uses: actions/checkout@v3 | |
with: | |
path: modules/limboai | |
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. | |
- uses: ./modules/limboai/.github/actions/init-version | |
# About sed see: https://github.com/godotengine/buildroot/issues/6 | |
- name: Set up buildroot x86_64 | |
if: matrix.arch == 'x86_64' | |
run: | | |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 | |
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 | |
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot | |
cd buildroot | |
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g" | |
./relocate-sdk.sh | |
cd .. | |
- name: Set up buildroot x86_32 | |
if: matrix.arch == 'x86_32' | |
run: | | |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 | |
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2 | |
mv i686-godot-linux-gnu_sdk-buildroot buildroot | |
cd buildroot | |
./relocate-sdk.sh | |
cd .. | |
- name: Set up scons cache | |
uses: actions/cache@v3 | |
with: | |
path: ${{github.workspace}}/.scons_cache/ | |
key: ${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}-${{github.sha}} | |
${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}} | |
${{env.BIN}}-${{env.GODOT_TREEISH}} | |
continue-on-error: true | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v4 | |
with: | |
python-version: '3.x' | |
architecture: 'x64' | |
- name: Set up scons | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons==4.4.0 | |
python --version | |
scons --version | |
- name: Set up .NET SDK | |
if: matrix.build-mono | |
uses: actions/setup-dotnet@v2 | |
with: | |
dotnet-version: '6.0.x' | |
- name: Setup GCC problem matcher | |
uses: ammaraskar/gcc-problem-matcher@master | |
- name: Compilation | |
env: | |
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ | |
run: | | |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH | |
scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} production=${{matrix.production}} dev_build=${{matrix.dev_build}} tests=${{matrix.tests}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}} | |
ls -l bin/ | |
- name: Generate C# glue | |
if: matrix.build-mono | |
run: | | |
bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true | |
- name: Build .NET solutions | |
if: matrix.build-mono | |
run: | | |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd | |
# Execute unit tests for the editor | |
- name: Unit tests | |
if: matrix.tests | |
run: | | |
bin/${{ env.BIN }} --version | |
bin/${{ env.BIN }} --help | |
bin/${{ env.BIN }} --test --headless | |
- name: Strip binaries | |
if: matrix.dev_build == false | |
run: strip ./bin/godot.* | |
- name: Prepare artifact | |
if: matrix.artifact | |
env: | |
OUTDIR: ${{ startsWith(matrix.target, 'template') && 'out/templates' || 'out/' }} | |
run: | | |
chmod +x ./bin/godot.* | |
mkdir -p ${{env.OUTDIR}} | |
mv ./bin/godot.* ${{env.OUTDIR}} | |
- name: Upload artifact | |
if: matrix.artifact | |
uses: actions/upload-artifact@v3 | |
env: | |
NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.linux.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}} | |
NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{matrix.build-mono == true && '.mono' || ''}} | |
with: | |
name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }} | |
path: out/* |