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initial success of tinyusdz wasm loader.
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EMCC=emcc | ||
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all: | ||
${EMCC} --bind -Os simple.cc -sMODULARIZE -sEXPORT_ES6=1 -s ALLOW_MEMORY_GROWTH=1 -o myloader.js |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>My first three.js app</title> | ||
<style> | ||
body { margin: 0; } | ||
</style> | ||
</head> | ||
<body> | ||
<script> | ||
</script> | ||
<script type="module" src="/main.js"></script> | ||
</body> | ||
</html> |
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{ | ||
"name": "simple-loader", | ||
"private": true, | ||
"version": "0.0.0", | ||
"type": "module", | ||
"scripts": { | ||
"dev": "vite", | ||
"build": "tsc && vite build", | ||
"preview": "vite preview" | ||
}, | ||
"devDependencies": { | ||
"@types/three": "^0.160.0", | ||
"typescript": "^5.2.2", | ||
"vite": "^5.0.8", | ||
"@types/bun": "latest" | ||
}, | ||
"dependencies": { | ||
"gsap": "^3.12.4", | ||
"lil-gui": "^0.19.1", | ||
"stats.js": "^0.17.0", | ||
"three": "^0.160.0" | ||
}, | ||
"module": "index.ts" | ||
} |
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#include <emscripten/bind.h> | ||
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#include <vector> | ||
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using namespace emscripten; | ||
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/// | ||
/// Simple C++ wrapper class for Emscripten | ||
/// | ||
class MyLoader { | ||
public: | ||
MyLoader(const std::string &binary) { | ||
binary_ = binary; | ||
} | ||
~MyLoader() {} | ||
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bool ok() const { return binary_.size(); } | ||
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const std::string error() const { return error_; } | ||
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private: | ||
std::string binary_; | ||
std::string warn_; | ||
std::string error_; | ||
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}; | ||
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// Register STL | ||
EMSCRIPTEN_BINDINGS(stl_wrappters) { | ||
register_vector<float>("VectorFloat"); | ||
register_vector<int>("VectorInt"); | ||
register_vector<uint32_t>("VectorUInt"); | ||
} | ||
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EMSCRIPTEN_BINDINGS(myloader_module) { | ||
class_<MyLoader>("MyLoader") | ||
.constructor<const std::string &>() | ||
.function("ok", &MyLoader::ok) | ||
.function("error", &MyLoader::error); | ||
} |
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import * as THREE from 'three'; | ||
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import * as TinyUSDZLoader from './TinyUSDZLoader' | ||
import initTinyUSDZ from './tinyusdz.js'; | ||
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const usd = TinyUSDZLoader.TinyUSDZLoader(); | ||
//const usd = new TinyUSDZLoader.TinyU( ) | ||
const USDZ_FILEPATH = './suzanne.usdc'; | ||
//const USDZ_FILEPATH = './cube.usdz'; | ||
//const USDZ_FILEPATH = './texture-cat-plane.usda'; | ||
//const USDZ_FILEPATH = './LemonMeringuePie.usdz'; | ||
//const USDZ_FILEPATH = './robot.usda'; | ||
//const USDZ_FILEPATH = './teapot.usdz'; | ||
//const USDZ_FILEPATH = './DamagedHelmet.usdz'; | ||
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const scene = new THREE.Scene(); | ||
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); | ||
const usd_res = await fetch(USDZ_FILEPATH); | ||
const usd_data = await usd_res.arrayBuffer(); | ||
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const renderer = new THREE.WebGLRenderer(); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
renderer.setAnimationLoop( animate ); | ||
document.body.appendChild( renderer.domElement ); | ||
const usd_binary = new Uint8Array(usd_data); | ||
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const geometry = new THREE.BoxGeometry( 1, 1, 1 ); | ||
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); | ||
const cube = new THREE.Mesh( geometry, material ); | ||
scene.add( cube ); | ||
initTinyUSDZ().then(function(TinyUSDZLoader) { | ||
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camera.position.z = 5; | ||
const usd = new TinyUSDZLoader.TinyUSDZLoader(usd_binary); | ||
console.log(usd.numMeshes()); | ||
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function animate() { | ||
const scene = new THREE.Scene(); | ||
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); | ||
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cube.rotation.x += 0.01; | ||
cube.rotation.y += 0.01; | ||
const renderer = new THREE.WebGLRenderer(); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
renderer.setAnimationLoop( animate ); | ||
document.body.appendChild( renderer.domElement ); | ||
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renderer.render( scene, camera ); | ||
// First mesh only | ||
const mesh = usd.getMesh(0); | ||
console.log(mesh); | ||
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} | ||
//const geometry = new THREE.BoxGeometry( 1, 1, 1 ); | ||
const geometry = new THREE.BufferGeometry(); | ||
geometry.setAttribute( 'position', new THREE.BufferAttribute( mesh.points, 3 ) ); | ||
// TODO: set normal from mesh | ||
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// Assume triangulated indices. | ||
geometry.setIndex( new THREE.Uint32BufferAttribute(mesh.faceVertexIndices, 1) ); | ||
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geometry.computeVertexNormals(); | ||
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//const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); | ||
const material = new THREE.MeshNormalMaterial(); | ||
const cube = new THREE.Mesh( geometry, material ); | ||
scene.add( cube ); | ||
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camera.position.z = 5; | ||
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function animate() { | ||
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cube.rotation.x += 0.01; | ||
cube.rotation.y += 0.01; | ||
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renderer.render( scene, camera ); | ||
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} | ||
}); |