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Elias investigated the issue in #1418, showing that there was some concurrent OpenGL usage between OS's internals and user code. That specific workaround did not work for me on my Mac, so as an alternative, in this commit we add an option to bypass live resize altogether. In short, the user opts into drawing halt/resume events via a config option, and ceases to draw while live resize is underway. This isn't ideal, but at least is a way to prevent the crashing behavior until we find some better idea.
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