refactor(world): move codegen files #1537
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
when I was working on #1318, some files got left around because world doesn't use a codegen dir, so it was harder to identify+clean up files
I still don't love the approach, maybe mostly because of how we do module codegen? I think that would be fixed if each module had its own mud config?
in the meantime, instead of all the codegen being lumped together, could customize each table to have its own codegen dir within its respective module?