This is an example that shows how to build a Unity native plugin with using a WSL (Windows Subsystem for Linux) development environment.
- Enable WSL and install a distro (any distro is fine; Ubuntu is recommended).
- Install
make
.sudo apt install make
- Install
mingw-w64
(development toolchain targeting 64-bit Windows).sudo apt install mingw-w64
- Execute
make
in thePlugin
directory.
I just prefer UNIX-style CLI development environment.
I used to do. I switched to use WSL because it's matured enough for practical use.