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Tests.hs
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Tests.hs
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module Tests where
import Block
import Main
import Control.Monad
import Control.Monad.Trans.State.Lazy
strangeT = clearField oneToZero $ parseField $
"0,0,0,1,1,1,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;" ++
"0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;" ++
"0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;" ++
"0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;" ++
"0,0,0,0,0,2,2,0,0,0;0,0,0,2,0,2,2,2,2,2;0,0,2,2,0,2,2,2,2,2;" ++
"0,2,2,2,2,2,2,2,2,2;0,2,2,2,2,2,2,2,2,2;0,2,2,2,2,2,2,2,2,2;" ++
"3,3,3,3,3,3,3,3,3,3;3,3,3,3,3,3,3,3,3,3"
run :: IO ()
run = do
let field = blogki --strangeT
p = Player{playerName = "testo",
rowPoints = 0,
combo = 0,
field = field}
startX = handleAction 1000
(f, pos) <- evalStateT startX $ GameState{timebank = 0,
timePerMove = 0,
players = [p],
myBot = "testo",
fieldHeight = 20,
fieldWidth = 10,
gameRound = 0,
thisPieceType = L,
nextPieceType = S,
thisPiecePosition = (3, -1)}
putStrLn $ "Chosen coord: " ++ (show pos)
pretty (insertBlock f pos field)
leftTest :: Block -> [Field]
leftTest b = flipTest b flipLeft
-- rightTest :: Block -> [Field]
-- rightTest b = flipTest b flipRight
flipTest :: Block -> (Block -> Field -> Field) -> [Field]
flipTest b f = [first, second, third, fourth, fifth]
where first = getBlock b
second = f b first
third = f b second
fourth = f b third
fifth = f b fourth
testIsGrounded :: Bool
testIsGrounded = isGrounded ((1,14), testField, getBlock O, 0)
testInsertBlock :: (Int, Int) -> IO ()
testInsertBlock coord = pretty $ insertBlock (getBlock T) coord testField
testField :: Field
testField = [[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,2,2,0,0,0,0,0],
[0,0,2,2,2,0,0,0,0,0],
[0,0,2,2,2,2,0,0,0,0],
[2,2,2,2,2,2,2,2,2,2],
[2,2,2,2,2,2,2,2,2,2]]
testField1 :: Field
testField1 = [[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,2,2,0,0,0,0,0],
[0,0,2,2,2,0,0,0,0,0],
[0,0,2,2,0,2,0,0,2,0],
[0,2,2,2,2,2,0,0,2,2],
[2,2,2,2,2,2,2,2,2,2]]
testField2 :: Field
testField2 = [[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,2,2,0,0,0,0,0],
[0,0,2,2,2,0,0,0,0,0],
[0,0,2,2,2,2,0,2,0,0],
[0,2,2,2,2,2,2,2,2,0],
[2,2,2,2,2,2,2,2,2,0]]
testField3 :: Field
testField3 = [[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,2,2,0,0],
[0,0,0,0,0,2,2,2,2,0],
[0,0,0,0,0,0,0,0,2,2]]
testParse :: Field
testParse = parseField $
"0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;" ++
"0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,2,0,0,0,0,0,0;" ++
"2,2,2,2,0,2,2,0,2,0;2,2,2,0,2,2,2,2,2,0;0,0,2,0,2,2,2,2,0,0;" ++
"2,2,2,2,2,2,2,0,2,0;0,2,2,0,0,2,0,2,2,0;0,2,2,2,2,2,2,2,2,0;" ++
"2,2,2,0,2,2,0,0,2,0;2,2,0,2,0,2,2,0,2,0;2,2,0,2,2,2,2,0,2,0;" ++
"2,2,2,2,2,2,2,0,2,0;0,0,2,0,0,2,2,0,2,0;2,2,2,0,2,2,0,2,2,0;" ++
"3,3,3,3,3,3,3,3,3,3;3,3,3,3,3,3,3,3,3,3"
blogki :: Field
blogki =
[[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,2,0,0,0,0,0,0,0],
[0,0,2,2,2,2,0,0,0,0],
[2,0,2,2,2,2,2,2,2,0],
[2,2,2,2,2,2,2,0,2,2]]