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Lots of cleanup, added command-line arguments.
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=begin | ||
$grid = [3, 4, 6, 4, 3, 3, 5, 2, 2, 1, 2, 5].map{|e| [e, true]} | ||
Final Fantasy XIII-2: Clock Anomaly Script | ||
by Kunal Mehta | ||
Usage: ruby finalfantasyxiii2_anomaly.rb X,X,X,X,X,X,X... | ||
where the Xs are the values of the nodes numbered 0 to n clockwise. | ||
You can pick 0 arbitrarily. | ||
This script brute-forces the clock anomaly puzzles found in | ||
the temporal rifts around the timeline. Because the script | ||
maintains a global state during the recursion (versus passing a | ||
copy of the state throughout each step), it could probably handle | ||
some really large versions of the puzzle. | ||
04/19/2012 - original | ||
04/20/2012 - initial cleanup, command-line argument | ||
=end | ||
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# GLOBAL STATE | ||
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# The clock is represented as an array of pairs of the form [value, active?]. | ||
$clock = ARGV[0].split(",").map{|val| [val.to_i, true]} | ||
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# Moves are represented by a simple array of clock indices. | ||
$moves = [] | ||
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# HELPER METHODS | ||
# The clock hands are a pair of indices. | ||
$hands = [0, 0] | ||
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# HELPER FUNCTIONS | ||
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# Returns the value of a node. | ||
def value(index) | ||
$grid[index][0] | ||
$clock[index][0] | ||
end | ||
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def upper(start) | ||
(start + value(start)) % $grid.length | ||
(start + value(start)) % $clock.length | ||
end | ||
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def lower(start) | ||
(start - value(start)) % $grid.length | ||
(start - value(start)) % $clock.length | ||
end | ||
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# Checks if a node is empty. | ||
def empty?(index) | ||
not $grid[index][1] | ||
not $clock[index][1] | ||
end | ||
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# Checks if every node is empty. | ||
def win? | ||
for square in $grid | ||
return false if square[1] | ||
end | ||
return true | ||
$clock.find_all{|node| node[1]}.empty? | ||
end | ||
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# Checks if both clock hands point to empty nodes. | ||
def lose?(hand1, hand2) | ||
empty?(hand1) and empty?(hand2) | ||
end | ||
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def lose?(lower, upper) | ||
(not $grid[lower][1]) and (not $grid[upper][1]) | ||
# Updates the clock hands based on a move. | ||
def update_hands(move) | ||
$hands = [-value(move), value(move)].map{|h| (h + move) % $clock.length} | ||
$hands = [(move - value(move)) % $clock.length, (move + value(move)) % $clock.length] | ||
end | ||
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# Executes the move | ||
def change_state(move) | ||
# Executes the move, updates state, and returns the new positions of the clock hands. | ||
def execute(move) | ||
$moves << move | ||
$grid[move][1] = false | ||
$clock[move][1] = false | ||
end | ||
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# Reverts the move | ||
def revert_state | ||
$grid[$moves.pop][1] = true | ||
# Reverts the state to before the last move. | ||
def revert | ||
$clock[$moves.pop][1] = true | ||
end | ||
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# ACTUAL METHODS | ||
# RECURSIVE FUNCTION | ||
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def do_move(move) | ||
#puts $grid.inspect | ||
#puts "About to do index #{move}." | ||
if empty?(move) | ||
return nil | ||
return if empty?(move) | ||
h1 = lower(move) | ||
h2 = upper(move) | ||
execute(move) | ||
if win? | ||
puts $moves.inspect | ||
exit | ||
elsif lose?(h1, h2) | ||
revert and return | ||
else | ||
h1 = lower(move) | ||
h2 = upper(move) | ||
#puts "Choices are indices #{h1} and #{h2}." | ||
#puts "Upper for move #{move} with value #{$grid[move][0]}: #{h1}" | ||
#puts "Lower for move #{move} with value #{$grid[move][0]}: #{h2}" | ||
change_state(move) | ||
if win? | ||
puts "You won!" | ||
puts $moves.inspect | ||
return true | ||
elsif lose?(h1, h2) | ||
#puts "You lost. :(" | ||
revert_state | ||
return nil | ||
else | ||
deeper = do_move(h1) or do_move(h2) | ||
revert_state if deeper.nil? | ||
return deeper | ||
end | ||
do_move(h1) | ||
do_move(h2) | ||
revert and return | ||
end | ||
end | ||
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(0..($grid.length - 1)).each do |start| | ||
print $moves unless do_move(start).nil? | ||
end | ||
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# EXECUTION | ||
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(0..($clock.length - 1)).each{|start| do_move(start)} | ||
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