Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
June Lite is a free post-procesisng shader for Unity and VRChat. It includes a myriad of screen effects (think shakes, blurs, image filters, etc.) that you can apply to your VRChat avatar, VRChat world, Unity projects, and Unity games! In one short description: it makes your projects prettier!
- Custom, fast and easy UI!
- Multilingual editor (currently supporting: English, Deutsch, and 日本)
- Smooth distance-based falloff and UV out-of-bounds cleaning
- Gaussian Blur, Radial Blur, Chromatic Aberration
- Horizontal and Vertical Borders
- Colour Manipulation (colour grading, rgb and hsv controls, greyscale, invert, and posterization)
- Distortion (sin cos, wavey, texture, wobble)
- Filters (vignette, colour crush, duotone, rainbow, film, grain, vhs, gradient, outline, astral, neon)
- Fog (including a safespace area)
- Glitch (uvs and chromatic)
- Image Overlay (still and animated)
- UV Manipulation (transformation, movement, shake, pixelation, rotation, spherize)
- Zoom
- You can make your own transformative works (avatars, worlds) and resell them with the shader included!
- Sometimes you don’t need a full-stack of effects and just need a few effects. June Lite excels here because it is super fast and small!
- June Lite is easy as!
- It’s perfect for new creators, and it even has an “advice” tab for tutorials information~
- It's perfect for experienced creators as it's packed with more advanced features as well (ex. Fog Safespaces and Animated Overlays).
- It is a good resource for those who want to learn about shader development or see how post-processing effects work (a lot of these calculations are standard even in software like image editors)
- Unity games
- Avatar effects and gimmicks
- Interactive worlds
- Work showcase
- ... and anything you want! (like really, a lot more)
- Download the zip, extract it, and drop it into Unity.
- Make a material, and make a cube and drag it onto it. Done! Now customize as you want.
- You may not edit the code in redistributions or redistribute the code alone.
- You may not take the code for your own projects (ex. copy and pasting it without modifications).
- You may edit the code for personal use. (i'm not your mother!!)
- You may (and are encouraged to) learn from the code, and take those techniques with you on your own adventures (ex. seeing how to transform an rgb colour to monochrome)!
- You are free to make pull requests of course, I love learning about ways to improve my code!
- You may redistribute the shader in transformative works (commercial or free) with proper attribution. Examples of transformative works are (but not limited to) an animation for an avatar, a world, a video, or a game. For any questions, pleaes contact me with the details on my Github profile!
- Shaders don't need compiled (by you)! Just drag it into Unity.