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Rescue achievements #238

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@Xynth22 Xynth22 commented Nov 12, 2017

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BackTrak and others added 30 commits September 29, 2017 13:30
…issions will have the right keys regardless of player mapping. Fixed FTP session trying to load a blank download list.
It's in the community codebase :-)
Remove nb about this not being the community code
…Enable stats for all Imbalance and Defect settings, Fix for crashes in TM4 for chat when no wing is assigned.
Looks like we are seeing this crash a lot (count 119.) We are getting here with an empty Device that cant get to the Device part of the next call. Please take a look at this as my dev PC is currently dead in the water. Make sure it doesn't harm the normal operation of effects (like the fire coming out of the back while thrusting)
…guards on FedSrv for crash when the lobby is not currently connected. Added guard for crash on changing FF settings on Joystick when no JS is connected.
…fer is called, Backing out Xynth's "Fix ot avoid crash 8963864",
…ertion which causes a MDMP to be logged at steam. Added build number to the MiniDump collected by steam.
…nosis asserts, added rel/rup to the build number for steam exception tracking.
…eadZone, VirtualJoystick, and LinearControlResponse.
bog-dan-ro and others added 30 commits October 29, 2017 18:08
Remove more #include <Windows.h>
Started to upgrade the code to c++14 in zlib project
… frame rate. This results in nothing being created when not moving.

Original created per second = fps * roundup(speed/fps)
New created per second = speed
Need to publish steam before deploy
More zlib work from bog-dan-ro
Visual change. Tied amount of "Star dust" created to speed instead of…
…ing servers using the enforcement commands. ;)
Publish achievements before deploy. Art/achieve text is still under development.
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6 participants