Physics Body Editor is originally developed by Aurelien Ribon and maintained by MovingBlocks for libGDX loader, also they added the Gradle build support.
This is the modified version for Defold Game Engine compatibility. I made a lot of breaking changes, improvements, added new functionalities and bug fixes.
More info and manual is available here: https://selimanac.github.io/physics-body-editor/
- All dependencies updated.
- New dark theme GUI color schema.
- New coordinate system.
- New zoom level and pivot(origin) functionallties.
- Defold Exporter with .convexshapes and .go files.
- Lots of major & minor bugs fixed.
$ gradle init
$ gradle jar
- Incorrect Layout Rendering of LwjglCanvas on MacOS. #5004 Temporarily fixed with glue.
- Multi-part Detection and Hole Detection are not working as expected. I disabled them. Require more investigation on the issue.
- Swing widget toolkit is ancient and it is not supported anymore. So it may contain non fixed bugs.