Please download the Finding_Teddy.jar file. Run it and enjoy!
The game is a clone of the original Legend of Zelda game, we want to make a game that closely mimics the combat mechanics of the original game, but we would also add a new comprehensive mapping progression system and art style that appeals to a 12-year-old (brighter and more colourful as opposed to gory and dark).
The basic premise of the story is about a girl sleeping with her favourite teddy who is lost in deep sleep. She dreams about herself stuck in the basement without her teddy which is still in her room. Her mission is to get back to her room by facing her worst fears, such as vegetables, insects and clowns. The interaction with her fears will be like the enemies in the original legend of Zelda, but with different kill mechanics and movement patterns. Throughout her journey to reach to her room she will encounter objects that she can pick up to attack (For example a spoon), gain back her health (milk/juice) and bonus items (toys) to add bonus points to the final score. Upon reaching her bedroom she will encounter the clown which will be the final boss for the game. She must eliminate the clown to get the teddy and wake up.