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Added IMMOVABLE property for placeable things
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# City plots for Raid on Pirate's Point, since I am still working on the scenario editor. | ||
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import random | ||
from game import content, services, teams, ghdialogue | ||
import gears | ||
import pbge | ||
from game.content import gharchitecture, plotutility, dungeonmaker, ghwaypoints, adventureseed, ghcutscene, ghterrain, \ | ||
ghchallenges, ghrooms | ||
from game.ghdialogue import context | ||
from pbge.dialogue import Offer, ContextTag | ||
from pbge.plots import Plot, Rumor, PlotState | ||
from pbge.memos import Memo | ||
from . import missionbuilder, rwme_objectives, campfeatures, worldmapwar, wmw_occupation | ||
from pbge.challenges import Challenge, AutoOffer | ||
from .shops_plus import get_building | ||
import collections | ||
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class DockyardsPlot(Plot): | ||
LABEL = "ROPP_DOCKYARDS_PLOT" | ||
scope = "METRO" | ||
active = True | ||
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def custom_init(self, nart): | ||
self.add_sub_plot(nart, "ROPP_DOCKYARDS_HOUSEOFBLADES") | ||
return True | ||
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class RoppDockHouseOfBlades(Plot): | ||
LABEL = "ROPP_DOCKYARDS_HOUSEOFBLADES" | ||
scope = "METRO" | ||
active = True | ||
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def custom_init(self, nart): | ||
locale = self.register_element("LOCALE", nart.camp.campdata["SCENARIO_ELEMENT_UIDS"]['000000A7']) | ||
room = self.register_element("_ROOM", nart.camp.campdata["SCENARIO_ELEMENT_UIDS"]['000000A8']) | ||
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return True |
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