nanoc based version of my personal/portfolio website
Problems solved:
- logo design: keeping it consistent with TH, making it friendly/casual
- website design: responsive schedule for people to check, individual presenter pages to share resources, place for updates
- print/place: using print friendly site to label doors and create big interest wall
Problems solved:
- logo design: communicating name, being friendly, being memorable, needing to be extensible for subsidiary projects
- web design: visual design- being friendly, approachable, fresh, responsive design (we're techie), IA and content
Problems solved:
- idea generation: in scope, what would be good given time, skills, what team wanted to learn
- user experience or something: how will it work
- minimum viable product: how can we make this doable but small
- branding (fast) : streets, modern design, clever
- implementation: researching data sources, overall architecture, doing front-end dev/prototyping
- demo: telling a story/bringing in humor
Problems solved:
- needfinding: interviews and online research to find out about transparence and research
- ideation: required 100s of ideas, worked with teammates, affinity diagrammed
- idea selection: difficulty/value tradeoffs, mini market research with speed dating, class voting a la ideo
- pitch: pitching on indiegogo, video production and scripting
- prototyping: design, wizard of oz user testing, front-end development of prototype
Problems solved:
- user research: talking to curriculum specialist and teachers to understand current work practices, what the online curriculum could help with, like navigability, remote collaboration/sharing of materials
- UX/UI design: participatory, sketching, sketching flows, gathering some feedback
- backend: database design/ERD and documentable (polymorphic associations?), ruby on rails dev
Problems solved:
- information architecture: making it fit the tasks that users had
- visual design: new logo, new brand overall
- homepage: clear, shouts what the site is and what you can do
- browsing resources: collapsible, two facets for new and old users, detail pages
- backend: database design, choice of CodeIgniter php framework, front end html/css/js
- consulting on vlab: sketches of new vlab interface
Problems solved:
- experience design: working with team to determine what this would be, organizing logistics
- branding: hackathon that's beginner friendly, focused on learning and fun, the poster concepts and poster, associating it with ScottyLabs parent brand
- website: communicate info to audience/coming soon
Problems solved:
- discovering problems: usability testing with current site (see screenr videos)
- info architecture: competitive analysis, affinity diagramming
- visual design: cleaning up logo, color scheme to go with CMU standards, come off as academic but not stuffy, saturation reflects hierarchy, sans-serif is appropriate for online, readable size and line length
- homepage: clearly communicate what IS is
- implementation: choice of Wordpress, wordpress theming
Problems solved:
- mobile friendly: versus existing sleepytime
- visual design: cozy (nunito, annie), dark/not harsh on the eyes
- if you go to bed now: explaining times, highlighting time/hrs, content is in plain language(for sleepy folk)
Problems solved:
- content sequencing: putting things in good order of 'popularity', relatedness, overall theme/arc of reading it
- cover: intro to feel, timeless, quiet/respectful of importance of content
- typography: rosewood for the cover, chapparal for interior b/c readable, convention: bigger for poems, smaller for prose
- layouts: incorporating photos of camp
- textures/visuals: the right feel for camp
Problems solved:
- chunking content
- layout: balancing consistency with variety for interest
- color scheme
- typography
- use of photos
- other details: flourishes
Problems solved:
- related songs
- theme: choosing one
- memorable
- balancing difference/similarity
Problems solved:
- CD research: interviewing
- modelling assignments: all the models
- visioning (fleshing out ideas)
Problems solved:
- implementation
Problems solved:
- research on proportional reasoning
- game design: looking at cooking games, considering real world
- implementation: oop, trying to create intelligent feedback
Problems solved:
- learning basic ECE
- wiring up electric imp
Interaction Design Studio
- contextual computing
- unobtrusive
- enhance coffee shop experience
Mapping and Diagramming
- working with APIs
- online and offline interactions
- beating paper
Problems solved:
- limited materials
Interaction Design Studio Problems solved:
- contextual computing
Basically an exercise in formal documentation of requirements based on a case description.
- about the game spent, because I don't think it's that great
- Maybe critique of blackboard's design. (would need to be proofread, but I feel like this is more my voice/would be interesting to read)
Problems solved:
- online UX research
- TFAnet
- some competitive analysis
Problems solved:
- college visit mobile app: context, what's important, competitive analysis, wireframes, visual design
- signup process: competitive analysis, wireframing/sketches, prototype
- ux at noodle: recommended practices
Problems solved:
- grocery shopping
- strategy
Problems solved:
- matching fuseproject
Problems solved:
- industrial design
Mapping and Diagramming
Mapping and Diagramming