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Persistent world MMO sandbox social simulation game

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Omniscim

  • Open-source
  • Persistent-world
  • Massively-multiplayer online
  • Sandbox
  • Social simulation game

Game Mechanics

  • One hour in-game lasts one minute real-time.
  • For the sake of "divide-by-60" symmetry, one game-year consists of 360 game-days.
  • Game rules are reality-centric
  • The ability of the player to control their avatar is dependent on the avatar's emotional state, like The Sims but perhaps to a greater extent

Graphics

  • Low-poly 3D graphics
  • Graphical realism and animation are a secondary concern

Technical

  • Built on Godot Engine

Planned Development Path

  • Start with a person in a house, with modern amenities that are puchased from "outside world" OR
  • Start with a person in a cave?

Required Research

  • How long does it take to make basic things?
  • How productive are ancient farming techniques?

Other Ideas

  • Once sufficiently realistic, can be used as platform for modelling and tracing human history in detail, and assessing different hypotheses

Preliminary Notes and Lists

Human Activities

See https://github.com/julerex/omniscim/activities.md

Human Health Condition

  • Hunger
  • Thirst
  • Disease
  • Disability
  • Age
  • Exhaustion
  • Sleepiness
  • Agitation
  • Anxiety
  • Depression
  • Mental Illness
  • Sadness
  • Loneliness
  • Jealousy
  • Anger

Human Properties

  • Genetics

Household Objects

  • Hygiene
  • Cleaning
  • Clothes
  • Electronics
  • Stationary
  • Furniture
  • Small appliances
  • Kitchen appliances
  • Kitchen utensils
  • Cutlery
  • Crockery

Science Simulation

See (materials.md)[https://github.com/julerex/omniscim/materials.md]

  • Physics

  • Chemistry

  • Biology

    • Human Biology
    • Food Science
    • Epidemiology
    • Botany
  • Medicine

  • Geology

  • Meteorology

  • Hydrology

  • Metallurgy

  • Chemical Engineering

  • Civil Engineering

  • Mechanical Engineering

Preliminary Links

General

Github Links

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