- Open-source
- Persistent-world
- Massively-multiplayer online
- Sandbox
- Social simulation game
- One hour in-game lasts one minute real-time.
- For the sake of "divide-by-60" symmetry, one game-year consists of 360 game-days.
- Game rules are reality-centric
- The ability of the player to control their avatar is dependent on the avatar's emotional state, like
The Sims
but perhaps to a greater extent
- Low-poly 3D graphics
- Graphical realism and animation are a secondary concern
- Built on Godot Engine
- Start with a person in a house, with modern amenities that are puchased from "outside world" OR
- Start with a person in a cave?
- How long does it take to make basic things?
- How productive are ancient farming techniques?
- Once sufficiently realistic, can be used as platform for modelling and tracing human history in detail, and assessing different hypotheses
See https://github.com/julerex/omniscim/activities.md
- Hunger
- Thirst
- Disease
- Disability
- Age
- Exhaustion
- Sleepiness
- Agitation
- Anxiety
- Depression
- Mental Illness
- Sadness
- Loneliness
- Jealousy
- Anger
- Genetics
- Hygiene
- Cleaning
- Clothes
- Electronics
- Stationary
- Furniture
- Small appliances
- Kitchen appliances
- Kitchen utensils
- Cutlery
- Crockery
See (materials.md)[https://github.com/julerex/omniscim/materials.md]
-
Physics
-
Chemistry
-
Biology
- Human Biology
- Food Science
- Epidemiology
- Botany
-
Medicine
-
Geology
-
Meteorology
-
Hydrology
-
Metallurgy
-
Chemical Engineering
-
Civil Engineering
-
Mechanical Engineering
- https://mrminimal.gitlab.io/2018/07/26/godot-dedicated-server-tutorial.html
- https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_dedicated_servers.html
- https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
- https://www.gtxgaming.co.uk/
- https://gotm.io/
- https://github.com/riperiperi/FreeSO - A full reimplementation of The Sims Online, using Monogame.