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variables.txt
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Variables:
e9: maintenance flag
f%(1) palace
f%(2) markets
f%(3) mills
f%(4) foundries
f%(5) shipyards
f%(6) diplomats
g3: player #
gr: grain
i8: colonies
la: land
nb: nobles
pn: cash
sf: serfs
tr: tax rate
ty: previous rank
tz: current rank
wa: soldiers
x8: navigators
yc: ships
in stats:
yc ships
ye exports
ys serfs
yw nobles
z8 0: wall read flag in +.emp6.startup
1:
2: max turns taken today?
z9: maintenance mode flag (0 or 1) [deprecated]
peek(899) # of plays taken
Player file format:
na$ handle
la land
wa soldiers
sf serfs
nb nobles
gr grain
tr tax rate
pn money
f%(1) palaces
f%(2) markets
f%(3) mills
f%(4) foundries
f%(5) shipyards
f%(6) diplomats
yc ships? or colonies?
i8 colonies
z9 training
== plus_emp6_colony.lbl
yg
y7
ys - your ships empyre: player.ships
bn - serfs. max of 50 serfs per ship
- grain.. max of 25,000 per ship
i8 - colonies
x8 - navigators
yc - ships at colony
ys - serfs at colony
ye - exports on ship
exports -> grain 1 ton yields 10,000 bushels
== mdl.emp.delx1.txt ==
pr -- people require (serfs) bushels
x(2) -- acres
x(3) -- coins
x(17) -- grain x(18) island
x(19) -- serfs mainland x(20) island
mr -- military requires
x(21) -- soldiers x(22) island
mh
z(1) - natural deaths z(2) - island
z(3) - newborn serfs z(4)
z(5) - immigration
z(6) -
z(7) -
wc - weather conditions