Mod debugging/ reverse engineering tool for Unity games.
Based on the popular ModTools originally developed for Cities:Skylines by nLight and further maintained by BloodyPenguin. Credits to both of them.
Reference this library from your mod and call ModToolsBootstrap.Bootstrap() to enable it.
In-game, press Ctrl+Q to open the menu.
- The script compiler is disabled at the moment because it used a Cities:Skylines feature to compile scripts in place. I will try to provide a workaround soon.