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socket.io

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How to use

The following example attaches socket.io to a plain Node.JS HTTP server listening on port 3000.

var server = require('http').createServer();
var io = require('socket.io')(server);
io.on('connection', function(client){
  client.on('event', function(data){});
  client.on('disconnect', function(){});
});
server.listen(3000);

Standalone

var io = require('socket.io')();
io.on('connection', function(client){});
io.listen(3000);

In conjunction with Express

Starting with 3.0, express applications have become request handler functions that you pass to http or http Server instances. You need to pass the Server to socket.io, and not the express application function.

var app = require('express')();
var server = require('http').createServer(app);
var io = require('socket.io')(server);
io.on('connection', function(){ /* … */ });
server.listen(3000);

In conjunction with Koa

Like Express.JS, Koa works by exposing an application as a request handler function, but only by calling the callback method.

var app = require('koa')();
var server = require('http').createServer(app.callback());
var io = require('socket.io')(server);
io.on('connection', function(){ /* … */ });
server.listen(3000);

API

Server

Exposed by require('socket.io').

Server()

Creates a new Server. Works with and without new:

var io = require('socket.io')();
// or
var Server = require('socket.io');
var io = new Server();

Server(opts:Object)

Optionally, the first or second argument (see below) of the Server constructor can be an options object.

The following options are supported:

  • serveClient sets the value for Server#serveClient()
  • path sets the value for Server#path()

The same options passed to socket.io are always passed to the engine.io Server that gets created. See engine.io options as reference.

Server(srv:http#Server, opts:Object)

Creates a new Server and attaches it to the given srv. Optionally opts can be passed.

Server(port:Number, opts:Object)

Binds socket.io to a new http.Server that listens on port.

Server#serveClient(v:Boolean):Server

If v is true the attached server (see Server#attach) will serve the client files. Defaults to true.

This method has no effect after attach is called.

// pass a server and the `serveClient` option
var io = require('socket.io')(http, { serveClient: false });

// or pass no server and then you can call the method
var io = require('socket.io')();
io.serveClient(false);
io.attach(http);

If no arguments are supplied this method returns the current value.

Server#path(v:String):Server

Sets the path v under which engine.io and the static files will be served. Defaults to /socket.io.

If no arguments are supplied this method returns the current value.

Server#adapter(v:Adapter):Server

Sets the adapter v. Defaults to an instance of the Adapter that ships with socket.io which is memory based. See socket.io-adapter.

If no arguments are supplied this method returns the current value.

Server#origins(v:String):Server

Sets the allowed origins v. Defaults to any origins being allowed.

If no arguments are supplied this method returns the current value.

Server#origins(v:Function):Server

Sets the allowed origins as dynamic function. Function takes two arguments origin:String and callback(error, success), where success is a boolean value indicating whether origin is allowed or not.

Potential drawbacks:

  • in some situations, when it is not possible to determine origin it may have value of *
  • As this function will be executed for every request, it is advised to make this function work as fast as possible
  • If socket.io is used together with Express, the CORS headers will be affected only for socket.io requests. For Express can use cors

Server#sockets:Namespace

The default (/) namespace.

Server#attach(srv:http#Server, opts:Object):Server

Attaches the Server to an engine.io instance on srv with the supplied opts (optionally).

Server#attach(port:Number, opts:Object):Server

Attaches the Server to an engine.io instance that is bound to port with the given opts (optionally).

Server#listen

Synonym of Server#attach.

Server#bind(srv:engine#Server):Server

Advanced use only. Binds the server to a specific engine.io Server (or compatible API) instance.

Server#onconnection(socket:engine#Socket):Server

Advanced use only. Creates a new socket.io client from the incoming engine.io (or compatible API) socket.

Server#of(nsp:String):Namespace

Initializes and retrieves the given Namespace by its pathname identifier nsp.

If the namespace was already initialized it returns it right away.

Server#emit

Emits an event to all connected clients. The following two are equivalent:

var io = require('socket.io')();
io.sockets.emit('an event sent to all connected clients');
io.emit('an event sent to all connected clients');

For other available methods, see Namespace below.

Server#close

Closes socket.io server

var Server = require('socket.io');
var PORT   = 3030;
var server = require('http').Server();

var io = Server(PORT);

io.close(); // Close current server

server.listen(PORT); // PORT is free to use

io = Server(server);

Server#use

See Namespace#use below.

Namespace

Represents a pool of sockets connected under a given scope identified by a pathname (eg: /chat).

By default the client always connects to /.

Events

  • connection / connect. Fired upon a connection.

    Parameters:

    • Socket the incoming socket.

Namespace#name:String

The namespace identifier property.

Namespace#connected:Object

Hash of Socket objects that are connected to this namespace indexed by id.

Namespace#clients(fn:Function)

Gets a list of client IDs connected to this namespace (across all nodes if applicable).

An example to get all clients in a namespace:

var io = require('socket.io')();
io.of('/chat').clients(function(error, clients){
  if (error) throw error;
  console.log(clients); // => [PZDoMHjiu8PYfRiKAAAF, Anw2LatarvGVVXEIAAAD]
});

An example to get all clients in namespace's room:

var io = require('socket.io')();
io.of('/chat').in('general').clients(function(error, clients){
  if (error) throw error;
  console.log(clients); // => [Anw2LatarvGVVXEIAAAD]
});

As with broadcasting, the default is all clients from the default namespace ('/'):

var io = require('socket.io')();
io.clients(function(error, clients){
  if (error) throw error;
  console.log(clients); // => [6em3d4TJP8Et9EMNAAAA, G5p55dHhGgUnLUctAAAB]
});

Namespace#use(fn:Function):Namespace

Registers a middleware, which is a function that gets executed for every incoming Socket and receives as parameter the socket and a function to optionally defer execution to the next registered middleware.

var io = require('socket.io')();
io.use(function(socket, next){
  if (socket.request.headers.cookie) return next();
  next(new Error('Authentication error'));
});

Errors passed to middleware callbacks are sent as special error packets to clients.

Socket

A Socket is the fundamental class for interacting with browser clients. A Socket belongs to a certain Namespace (by default /) and uses an underlying Client to communicate.

It should be noted the Socket doesn't relate directly to the actual underlying TCP/IP socket and it is only the name of the class.

Socket#rooms:Object

A hash of strings identifying the rooms this client is in, indexed by room name.

Socket#client:Client

A reference to the underlying Client object.

Socket#conn:Socket

A reference to the underlying Client transport connection (engine.io Socket object). This allows access to the IO transport layer, which still (mostly) abstracts the actual TCP/IP socket.

Socket#request:Request

A getter proxy that returns the reference to the request that originated the underlying engine.io Client. Useful for accessing request headers such as Cookie or User-Agent.

Socket#id:String

A unique identifier for the session, that comes from the underlying Client.

Socket#emit(name:String[, …]):Socket

Emits an event identified by the string name to the client. Any other parameters can be included.

All datastructures are supported, including Buffer. JavaScript functions can't be serialized/deserialized.

var io = require('socket.io')();
io.on('connection', function(client){
  client.emit('an event', { some: 'data' });
});

Socket#join(name:String[, fn:Function]):Socket

Adds the client to the room, and fires optionally a callback fn with err signature (if any).

The client is automatically a member of a room identified with its session id (see Socket#id).

The mechanics of joining rooms are handled by the Adapter that has been configured (see Server#adapter above), defaulting to socket.io-adapter.

Socket#leave(name:String[, fn:Function]):Socket

Removes the client from room, and fires optionally a callback fn with err signature (if any).

Rooms are left automatically upon disconnection.

The mechanics of leaving rooms are handled by the Adapter that has been configured (see Server#adapter above), defaulting to socket.io-adapter.

Socket#to(room:String):Socket

Sets a modifier for a subsequent event emission that the event will only be broadcasted to clients that have joined the given room.

To emit to multiple rooms, you can call to several times.

var io = require('socket.io')();
io.on('connection', function(client){
  client.to('others').emit('an event', { some: 'data' });
});

Socket#in(room:String):Socket

Same as Socket#to

Socket#compress(v:Boolean):Socket

Sets a modifier for a subsequent event emission that the event data will only be compressed if the value is true. Defaults to true when you don't call the method.

var io = require('socket.io')();
io.on('connection', function(client){
  client.compress(false).emit('an event', { some: 'data' });
});

Socket#disconnect(close:Boolean):Socket

Disconnects this client. If value of close is true, closes the underlying connection. Otherwise, it just disconnects the namespace.

Events

  • disconnect
    • Fired upon disconnection.
    • Arguments
      • String: the reason of the disconnection (either client or server-side)
  • error
    • Fired when an error occurs.
    • Arguments
      • Object: error data
  • disconnecting
    • Fired when the client is going to be disconnected (but hasn't left its rooms yet).
    • Arguments
      • String: the reason of the disconnection (either client or server-side)

These are reserved events (along with connect, newListener and removeListener) which cannot be used as event names.

Client

The Client class represents an incoming transport (engine.io) connection. A Client can be associated with many multiplexed Socket that belong to different Namespaces.

Client#conn

A reference to the underlying engine.io Socket connection.

Client#request

A getter proxy that returns the reference to the request that originated the engine.io connection. Useful for accessing request headers such as Cookie or User-Agent.

Debug / logging

Socket.IO is powered by debug. In order to see all the debug output, run your app with the environment variable DEBUG including the desired scope.

To see the output from all of Socket.IO's debugging scopes you can use:

DEBUG=socket.io* node myapp

Testing

npm test

This runs the gulp task test. By default the test will be run with the source code in lib directory.

Set the environmental variable TEST_VERSION to compat to test the transpiled es5-compat version of the code.

The gulp task test will always transpile the source code into es5 and export to dist first before running the test.

License

MIT

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