Skip to content

Releases: jabuwu/bevy_spine

0.10.1

04 Jul 23:24
Compare
Choose a tag to compare
  • No code changes, fixed version in readme

0.10.0

04 Jul 23:23
Compare
Choose a tag to compare
  • Update to Bevy 0.14
  • Fix old materials not being removed when swapping blend mode

0.9.0

05 May 22:57
Compare
Choose a tag to compare
  • Upgrade runtime to Spine 4.2
  • Update to rusty_spine 0.8
    • Add constraint APIs
    • Add physics support

0.8.1

05 May 22:41
Compare
Choose a tag to compare
  • Fix dark color applying incorrectly with premultiplied alpha

0.8.0

06 Mar 01:51
2e0aa19
Compare
Choose a tag to compare
  • Update to Bevy 0.13

0.7.0

15 Nov 08:47
Compare
Choose a tag to compare
  • Update to Bevy 0.12
  • Add parent to SpineBone
  • Rename SpineSettings::use_3d_mesh to SpineSettings::mesh_type with new SpineMeshType enum
  • Add Name components to Spine mesh and bone entities
  • Add a parent SpineMeshes entity for all SpineMesh entities
  • Add Debug derive to components

0.6.0

30 Jul 04:47
Compare
Choose a tag to compare
  • Update to Bevy 0.11
  • Improve premultiplied alpha support by pre-processing premultiplied textures
  • Support Spine texture runtime settings
  • Fix some events getting missed, add SpineSet::OnEvent
  • Revamp material support and settings (SpineSettings)
    • Custom material support (see custom_material example)
    • Add support for 3D meshes and materials (see 3d example)
    • Add support for custom mesh creation (SpineDrawer)
  • Spine meshes can now be drawn using the non-combined (simple) drawer
  • workaround_5732 no longer necessary, Bevy issue was fixed

0.5.0

07 Mar 05:57
Compare
Choose a tag to compare
  • Update to Bevy 0.10
  • Add lots of docs
  • Improve asset loading
  • Allow Spines to be spawned in one frame
  • Add Atlas handle to SpineTextureCreateEvent
  • No longer force textures to Nearest

0.4.0

16 Nov 18:48
Compare
Choose a tag to compare
0.4.0

0.3.0

28 Oct 22:16
Compare
Choose a tag to compare
0.3.0