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aquabsd.black.wm: Replacement for aquabsd.alps.wm
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But I'll get there!
supported by wgpu-native
…ing the EGL stuff in `wgpu`
…` from inside the device now Before I wanted this all to be in `wgpu` but that would have been (and was) nightmarishly complex
Though I now realize I can probably just use `wlr_egl` for all this stuff.
…on not a client extension - oops
Next step: getting this to work with `wgpu-hal` as an external adapter and figuring out how I want the API for this to look! Then there's also the whole swapchain situation to deal with but I don't think that'll be hard
…d by `wgpu-native`
…ing in `renderer.h`
Basically all that is left is setting wgpu up such that it is in a sane state and can be used to draw to our framebuffer.
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What's left now is to pass the FBO to wgpu so that it can draw on it correctly, and I think we'll be done :)
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See the README file in
aquabsd.black.wm
for more detailed information.Also includes big restructuring for
aquabsd.alps.wgpu
as well as some extensions (TODO list these, explain these).