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Releases: idia-astro/idavie_releases

v1.0-RC.06

11 Sep 15:15
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Changelog

  • Fixed crash when source lists were set to same color
  • Updated About section in desktop GUI

v1.0-beta.11.1

11 Jan 10:29
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v1.0-beta.11.1 Pre-release
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Changes

  • Fixed a bug where mask was assumed to not be loaded with big cubes

v1.0-beta.11

06 Dec 09:11
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v1.0-beta.11 Pre-release
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Changes

  • Added selectable list of color maps to VR UI
  • Fixed bug where added sources/features in paint mode were not added to VR UI menu list
  • Added scroll buttons back to the source/feature source menu
  • Added flagging option to source/feature list
  • Added loading progress bar to desktop GUI
  • Added warning if not enough ram for selected cube
  • Added error messages if mask functionality attempted with no mask loaded

v1.0-beta.10

10 Oct 10:51
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v1.0-beta.10 Pre-release
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  • Optimized the "reset crop" action
  • Options were added to the config file for the tunneling vignette
  • The Debug script was added as a tab to the desktop GUI. This can be saved and is also autosaved to the Outputs directory
  • Added compatibility for more z-axis WCS units
  • Bug fixed that was causing duplicate masks or sub-cubes to be exported when using the quickmenu

v1.0-beta.09

02 Feb 13:01
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v1.0-beta.09 Pre-release
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  • Upgraded to latest Unity 2021 LTS
  • Upgraded SteamVR plug-in to 2.7.3

*Note: this beta release does not contain any new features or fixes. It is simply upgrading both the version of Unity and the SteamVR Unity plug-in. There should be no noticeable differences from v1.0-beta.8.

v1.0-beta.08

10 Jan 12:29
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v1.0-beta.08 Pre-release
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  • Added physical units to Vsys and W20 calculations in info window for sources
  • Added a colorbar with values for the moment maps in the plots window
  • Fixed a bug when selecting different cube shapes in the desktop GUI
  • Removed toast notifications when changing the colormap

v1.0-beta.07

20 Jul 11:51
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v1.0-beta.07 Pre-release
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  • Fixed issues painting smaller cubes without cropping
  • Fixed a major memory leak when loading multiple cubes in a single session
  • Fixed an issue with downsampled masks not being regenerated after painting

v1.0-beta.06

22 Feb 13:42
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v1.0-beta.06 Pre-release
Pre-release
  • Added toaster notifications of iDaVIE actions for the VR user
  • Added ability to load new cubes and masks in same iDaVIE session
  • Replaced iDaVIE file browser with default system browser
  • Added flexibility to permitted units for imported VOTable source catalogs
  • Fixed bug that froze desktop view when taking a screenshot

v1.0-beta.05

08 Oct 07:23
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v1.0-beta.05 Pre-release
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Changes

  • Added maximum mode downsampling, active by default.
  • Added editable JSON config file for adjusting advanced parameters. Full schema available here. Some editable parameters include:
    • defaultColorMap Default color map to apply when loading a new cube.
    • defaultScalingType Default scaling type to use apply when loading a new cube.
    • maxModeDownsampling Use maximum-mode downsampling when reducing cube size before uploading to the GPU.
    • foveatedRendering Use foveated rendering to improve rendering performance at the expense of image quality in the periphery.
    • bilinearFiltering Use bilinear filtering when sampling from the data texture on the GPU. Smooths cube appearance at the expense of performance.
    • gpuMemoryLimitMb Maximum size (in megabytes) of cubes uploaded to the GPU. Cubes larger than this limit will be downsampled before GPU upload.
    • maxRaymarchingSteps Maximum number of raymarching steps to take when rendering the cube. A larger number of steps will improve cube appearance when large cubes are used, at the expense of performance.
  • Main menu now appears in a sensible default location
  • Subcube save functionality added.
  • Adjusted names of output files for consistency.
  • Fixed bug with exiting paint mode without choosing a source value.

v1.0-beta.03

01 Jul 15:09
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v1.0-beta.03 Pre-release
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Changes:

  • Improved efficiency of mask editing when using large brush strokes
  • Improved efficiency of catalogue rendering
  • Improved efficiency of catalog list display