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Make the many_foxes plane smaller to fix shadow issues. (bevyengine#7339
) # Objective Shadows are broken on many_foxes on AMD GPUs. This seems to be due to rounding or floating point precision issues combined with the absolute unit of a plane that it's currently using. Related: bevyengine#6542 I'm not sure if we want to close that issue, as there's still the underlying issue of shadows breaking on overly large planes. ## Solution Make the plane smaller.
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