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merge 156 #9
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merge 156 #9
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* update list.json to include the Renderers/Shaders section of arabic docs * add arabic translation for ShaderChunk page * add arabic translation for ShaderLib page * add arabic translation for UniformsLib page * add arabic translation for UniformsUtils page
* WebGLObjects: Optimize `InstancedMesh` updates. * Skeleton: Clean up.
…26282) * Puppeteer E2E test: Replace BrowserFetcher with @puppeteer/browsers * Cleanup * Fix dependency * Remove unused function
It is not a case in node.js - making impossible to use WebGLRenderer there.
* add support for meshPhongNodeMaterial * move stepMode determination into AttributeUtils and handle instancedinterleaved buffers. --------- Co-authored-by: aardgoose <[email protected]>
* WGSLNodeBuilder: Fix VideoTexture NoColorSpace * Pipelines: Improve reuse programs. * Improve performance. * cleanup
Deletion of an English sentence already translated
* Move `ShaderNode` to `fn()` Move `func()` -> `wgslFn()` Move `shader()` -> `fn()` * NodeMaterialLoader: Fix createMaterialFromType() * revisions * return stack output if is void * SkinningNode: Move assign() to stack * Nodes: Vertex stage revision and rename fn() -> tslFn() * cleanup
* update list.json to include the Renderers/WebXR section of arabic docs * add arabic translation for webXRManager page * fix indentation
* Added: instancedBufferAttribute() and instancedDynamicBufferAttribute() * TSL: vertexIndex * Background: Fix color conversion * NodeMaterial: Added flatShading * Added MorphNode * Added `webgpu_morphtargets` example * Update examples/jsm/nodes/accessors/BufferAttributeNode.js Co-authored-by: Levi Pesin <[email protected]> --------- Co-authored-by: Levi Pesin <[email protected]>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* add support for meshPhongNodeMaterial * draft readPixel api * Update examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js Co-authored-by: Levi Pesin <[email protected]> * Update examples/jsm/renderers/common/Renderer.js Co-authored-by: Levi Pesin <[email protected]> --------- Co-authored-by: aardgoose <[email protected]> Co-authored-by: Levi Pesin <[email protected]>
* Added: SceneNode, `backgroundBlurriness` * TextureNode: .channel and .matrix as default * Background: Added backgroundBlurriness * PhysicalLightingModel: +Sheen * Add `webgpu_loader_gltf_sheen` example.
* Be able to set the arcball rotate speed * Add rotateSpeed option to documentation - lexically sort documented properties --------- Co-authored-by: Bernd Meyer <[email protected]>
* Fix shader error in physical material anisotropy when normal map is not present. * Check for USE_ANISOTROPY in uv_pars_vertex.glsl.js
* FlyControls supports turn it on/off * Changing scope variable to `this` keyword
* WebGPURenderer: NS RenderObject and Double Pass * Example `webgpu_backdrop_area`: Move to DoubleSide * namespace to pass id * namespace -> passId
…ta (#26641) #26637 Co-authored-by: Mindaugas Janulis <[email protected]>
* TextureStoreNode * Add exampe: webgpu_compute_texture * cleanup * cleanup * cleanup
* Examples: Improve WebGPURenderer with `antialias: true` * @todo: Check warning --------- Co-authored-by: sunag <[email protected]>
* Remove ShaderNode * cleanup
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* use `Math.trunc` * ci re-run
Co-authored-by: Noeri Huisman <[email protected]>
* StorageBuffer: Fix shared material * StackNode: Use ShaderNode instead of shader * TSL: storage().toAttribute() and attribute argument for bufferAttribute() * add `webgpu_compute_particles` example * add floor friction * add size option * precompute colors * update native hash
* Examples: Improve `webgpu_compute_particles.html` * fix: Stats name error
* Move to webgl-legacy * WebGLBackend: WIP * ignore normalMap for now * WIP * WIP * update webgpu examples * restore * update webgl node examples to webgl-legacy * update import of playground to webgl-legacy * Rename GLSLNodeBuilder -> GLSL1NodeBuilder * Added GLSL ES 3.0 * cleanup * update example * update * add throw
* WebGLTextureUtils: Fix extension * WebGPUBackend: Ignore draw() if instanceCount is 0 * close the box line
* experimental multi attachment shader add support for webglmultiplerendertargets wip * fix logic * rework to use common path * cleanup * added antialias --------- Co-authored-by: aardgoose <[email protected]>
* clean ups
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