-
Notifications
You must be signed in to change notification settings - Fork 1.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add support for Marlin 2:4 sparsity #2102
Merged
Merged
Changes from all commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,51 @@ | ||
/* | ||
* Copyright (C) 2024 Roberto Lopez Castro ([email protected]). All | ||
* Rights Reserved. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
|
||
#pragma once | ||
|
||
namespace marlin_24 { | ||
|
||
constexpr int ceildiv(int a, int b) { return (a + b - 1) / b; } | ||
|
||
// Instances of `Vec` are used to organize groups of >>registers<<, as needed | ||
// for instance as inputs to tensor core operations. Consequently, all | ||
// corresponding index accesses must be compile-time constants, which is why we | ||
// extensively use `#pragma unroll` throughout the kernel code to guarantee | ||
// this. | ||
template <typename T, int n> | ||
struct Vec { | ||
T elems[n]; | ||
__device__ T& operator[](int i) { return elems[i]; } | ||
}; | ||
|
||
template <int M_, int N_, int K_> | ||
struct ShapeBase { | ||
static constexpr int M = M_, N = N_, K = K_; | ||
}; | ||
|
||
using I4 = Vec<int, 4>; | ||
|
||
// Matrix fragments for tensor core instructions; their precise layout is | ||
// documented here: | ||
// https://docs.nvidia.com/cuda/parallel-thread-execution/index.html#matrix-fragments-for-mma-m16n8k16-with-floating-point-type | ||
using FragA = Vec<half2, 4>; | ||
using FragB = Vec<half2, 2>; | ||
using FragM = Vec<uint, 1>; | ||
using FragC = Vec<float, 4>; | ||
using FragS = Vec<half2, 1>; // quantization scales | ||
|
||
} // namespace marlin_24 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,136 @@ | ||
/* | ||
* Copyright (C) 2024 Roberto Lopez Castro ([email protected]). All | ||
* Rights Reserved. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
|
||
#pragma once | ||
#include "base.h" | ||
|
||
namespace marlin_24 { | ||
// Predicated asynchronous global->shared copy; used for inputs A where we apply | ||
// predication to handle batchsizes that are not multiples of 16. | ||
__device__ inline void cp_async4_pred_zfill(void* smem_ptr, | ||
const void* glob_ptr, | ||
bool pred = true, | ||
const bool zfill = false) { | ||
const int BYTES = 16; | ||
int src_in_bytes = (zfill ? 0 : BYTES); | ||
uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr)); | ||
asm volatile( | ||
"{\n" | ||
" .reg .pred p;\n" | ||
" setp.ne.b32 p, %0, 0;\n" | ||
" @p cp.async.cg.shared.global [%1], [%2], %3;\n" | ||
"}\n" ::"r"((int)pred), | ||
"r"(smem), "l"(glob_ptr), "n"(BYTES), "r"(src_in_bytes)); | ||
} | ||
|
||
__device__ inline void cp_async4_pred(void* smem_ptr, const void* glob_ptr, | ||
bool pred = true) { | ||
const int BYTES = 16; | ||
uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr)); | ||
asm volatile( | ||
"{\n" | ||
" .reg .pred p;\n" | ||
" setp.ne.b32 p, %0, 0;\n" | ||
" @p cp.async.cg.shared.global [%1], [%2], %3;\n" | ||
"}\n" ::"r"((int)pred), | ||
"r"(smem), "l"(glob_ptr), "n"(BYTES)); | ||
} | ||
|
||
// Asynchronous global->shared copy | ||
__device__ inline void cp_async4(void* smem_ptr, const void* glob_ptr) { | ||
const int BYTES = 16; | ||
uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr)); | ||
asm volatile( | ||
"{\n" | ||
" cp.async.cg.shared.global [%0], [%1], %2;\n" | ||
"}\n" ::"r"(smem), | ||
"l"(glob_ptr), "n"(BYTES)); | ||
} | ||
|
||
// Async copy fence. | ||
__device__ inline void cp_async_fence() { | ||
asm volatile("cp.async.commit_group;\n" ::); | ||
} | ||
|
||
// Wait until at most `n` async copy stages are still pending. | ||
template <int n> | ||
__device__ inline void cp_async_wait() { | ||
asm volatile("cp.async.wait_group %0;\n" ::"n"(n)); | ||
} | ||
|
||
// Instruction for loading a full 16x16 matrix fragment of operand A from shared | ||
// memory, directly in tensor core layout. | ||
__device__ inline void ldsm4(FragA& frag_a, const void* smem_ptr) { | ||
uint32_t* a = reinterpret_cast<uint32_t*>(&frag_a); | ||
uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr)); | ||
asm volatile("ldmatrix.sync.aligned.m8n8.x4.shared.b16 {%0,%1,%2,%3}, [%4];\n" | ||
: "=r"(a[0]), "=r"(a[1]), "=r"(a[2]), "=r"(a[3]) | ||
: "r"(smem)); | ||
} | ||
|
||
__device__ inline void ldsm4_m(FragM& frag_m, const void* smem_ptr) { | ||
uint32_t* a = reinterpret_cast<uint32_t*>(&frag_m); | ||
uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr)); | ||
asm volatile("ldmatrix.sync.aligned.m8n8.x2.shared.b16 {%0,%1}, [%2];\n" | ||
: "=r"(a[0]), "=r"(a[1]) | ||
: "r"(smem)); | ||
} | ||
|
||
// Instruction for loading a full 16x16 matrix fragment of operand A from shared | ||
// memory, directly in tensor core layout. | ||
__device__ inline void ldsm4_t(FragA& frag_a, const void* smem_ptr) { | ||
uint32_t* a = reinterpret_cast<uint32_t*>(&frag_a); | ||
uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr)); | ||
asm volatile( | ||
"ldmatrix.sync.aligned.m8n8.x4.trans.shared.b16 {%0,%1,%2,%3}, [%4];\n" | ||
: "=r"(a[0]), "=r"(a[1]), "=r"(a[2]), "=r"(a[3]) | ||
: "r"(smem)); | ||
} | ||
|
||
// Wait until barrier reaches `count`, then lock for current threadblock. | ||
__device__ inline void barrier_acquire(int* lock, int count) { | ||
if (threadIdx.x == 0) { | ||
int state = -1; | ||
do | ||
// Guarantee that subsequent writes by this threadblock will be visible | ||
// globally. | ||
asm volatile("ld.global.acquire.gpu.b32 %0, [%1];\n" | ||
: "=r"(state) | ||
: "l"(lock)); | ||
while (state != count); | ||
} | ||
__syncthreads(); | ||
} | ||
|
||
// Release barrier and increment visitation count. | ||
__device__ inline void barrier_release(int* lock, bool reset = false) { | ||
__syncthreads(); | ||
if (threadIdx.x == 0) { | ||
if (reset) { | ||
lock[0] = 0; | ||
return; | ||
} | ||
int val = 1; | ||
// Make sure that all writes since acquiring this barrier are visible | ||
// globally, while releasing the barrier. | ||
asm volatile("fence.acq_rel.gpu;\n"); | ||
asm volatile("red.relaxed.gpu.global.add.s32 [%0], %1;\n" | ||
: | ||
: "l"(lock), "r"(val)); | ||
} | ||
} | ||
} // namespace marlin_24 |
Oops, something went wrong.
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Are we running a fork of marlin ?
Shouldn't we use the classic makefile + commit approach instead (or already made releases if possible) ?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
These come from VLLM. We could also directly import them from VLLM if we prefer.