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animate
hhh edited this page Mar 21, 2022
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2 revisions
/**
* Type of options of {@link animate}.
*/
interface AnimateOptions<TargetType extends CanvasNode<any>> {
/**
* The target of the animation.
*/
target: TargetType;
/**
* The key of the property to animate.
* (The property value must be a number.)
*/
key: keyof TargetType;
/**
* Start value.
* @default target[key]
*/
from?: number;
/**
* End value.
*/
to: number;
/**
* Duration of animation. (ms)
* @default 1000
*/
duration?: number;
/**
* The timing function to use.
* @default Timing.linear
*/
timing?: TimingFunction;
/**
* The root node of the target.
* (When this is available, `root.updateAndRender`
* will be invoked automatically on animation update.)
* @default target.getRoot()
*/
root?: CanvasRoot<any>;
/**
* Start time stamp.
* @default Schedule.getTimeStamp()
*/
timeStamp?: number;
}
/**
* Animate specific property.
*/
const animate: <TargetType extends CanvasNode<any>>(options: AnimateOptions<TargetType>) => Animation<AnimationEvents>;