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Remove "Linear Filtering" from ingame menu, to save space on small sc…
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…reens.
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hrydgard committed Apr 14, 2013
1 parent 1adb52f commit 360b3cb
Showing 1 changed file with 0 additions and 1 deletion.
1 change: 0 additions & 1 deletion UI/MenuScreens.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -389,7 +389,6 @@ void PauseScreen::render() {
UICheckBox(GEN_ID, x, y += stride, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);

UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
UICheckBox(GEN_ID, x, y += stride, "Linear Filtering", ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
if (gpu)
gpu->Resized();
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