Releases: hilburn/StevesAddons
Beta 3 - The RF manager Update
Manager and GUI rewritten to allow for RF components in the same style as SFM normally
RF transfer behaves similarly to fluids and items now - bear in mind this means that for items with energy i/o limits it will only transfer energy at 1/20th of it's normal speed as it is only active 1 tick per second. However it has no upper limit of power that can be transferred, so it will quite happily empty your BR in 1 go if it has enough outputs.
Nodes can be used to interface with conduits and engines and combined in clusters for neatness
- indicates an input side, + indicates output, -+ is a face capable of either.
Beta 2 - The RF Node
The RF Node doesn't behave like a normal SFM node, no need for a trigger. Just connect input nodes to output nodes and you're set. RF Nodes can be added to clusters.
Currently only really works properly with things like dynamos which "push" RF into the system
Leave feedback please! I don't have time to thoroughly test this stuff - it works with TE4 as far as I can tell with no errors but other things might introduce weirdness.