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Project for the speed sprint workshop [first presented at Toronto Ruby Hack Night, January 28, 2016]

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gosu-inception

Project for the speed sprint workshop [first presented at Toronto Ruby Hack Night, January 28, 2016]

This project, based on the Inception project by Julian Sansat, has been selected to be a part of the speed-sprint workshop. The speed-sprint project can be found here: https://github.com/k00ka/speed-sprint.

User Stories

  1. Improve control layout + more forgiving bites before death early in the game

Shooting those damn zombies is hard. Players should be able to shoot more comfortably. Our specs say players die after 2 bites, but players are reporting they die after only one. Players should recognize when they are bitten.

  1. Portal tile allows movement to next level + remove timed level switching

Jumping between levels uncontrollably has been a problem. Create portals between the levels and that allow a player to walk on to bring them to the next level.

  1. Improve zombie pathing when near obstacles - they should not get “stuck”

The monsters are pretty dumb. They get stuck behind walls, even a few feet away from a player. The zombies should no longer get stuck behind every wall.

  1. Mini-map

These levels are huge! Players are reporting going in circles and being lost. Create a mini-map to help them navigate each level.

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Project for the speed sprint workshop [first presented at Toronto Ruby Hack Night, January 28, 2016]

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  • Ruby 100.0%