Basic controls:
W
/D
=> pitch up/downQ
/E
=> yaw left/rightA
/D
=> roll left/right
Other controls:
R
=> regenerate terrainP
=> toggle pixelation effect
This program simulates flight through procedurally-generated mesa terrain, with a retro pixelation effect.
This is built off of my final project for CS 4300 Computer Graphics at Northeastern.
OpenGL, GLM, SDL2
Run python3 build.py
to build. Then, run ./plane
.
- Add third person perspective
- Add airplane obj/mtl
- Add flight physics