Releases: harisankar95/pathfinding3D
Releases · harisankar95/pathfinding3D
v0.7.2
- Added version attribute to the package
- Added intersphinx links to the documentation
Full Changelog: v0.7.1post2...v0.7.2
v0.7.1post2
What's Changed
- Restructure workflows by @harisankar95 in #17
Full Changelog: v0.7.1.post1...v0.7.1post2
v0.7.1.post1
Updated readme 😊
Full Changelog: v0.7.1...v0.7.1.post1
v0.7.1
- Added logo, updated README and documentation
Full Changelog: v0.7.0...v0.7.1
v0.7.0
What's Changed
- 14 implement visualization for path plotting with grid and obstacles by @harisankar95 in #16
- Bump codecov/codecov-action from 3 to 4 by @dependabot in #15
Full Changelog: v0.6.2...v0.7.0
v0.6.2
- Sphinx documentation updated
Full Changelog: v0.6.1...v0.6.2
v0.6.1
- Fixed a bug in the ThetaStarFinder algorithm when used with World (connected grid), see issue #12
What's Changed
- theta star updated to parse both grid and world maps, additional tests by @harisankar95 in #13
Full Changelog: v0.6.0...v0.6.1
v0.6.0
- Theta* algorithm added
- Line of sight algorithm added
- Minor improvements in code quality
What's Changed
- Update examples, added additional doc strings by @harisankar95 in #9
- Theta star by @harisankar95 in #10
- Update docs tests by @harisankar95 in #11
Full Changelog: v0.5.1...v0.6.0
v0.5.1
What's Changed
- updated rst files for sphinx by @harisankar95 in #7
- minor bug fixes, more tests, version bumped for release by @harisankar95 in #8
Full Changelog: v0.5.0...v0.5.1
v0.5.0
What's Changed
- Update heap by @harisankar95 in #5
- Code restructuring by @harisankar95 in #6
Full Changelog: v0.4.1...v0.5.0