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# Concepts | ||
```{toctree} | ||
:titlesonly: | ||
:glob: | ||
* | ||
controllers/ | ||
observation/ | ||
``` |
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# Adding Robots | ||
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TODO: Detail how to add and model a robot to run in ManiSkill/SAPIEN. | ||
- Cover working with URDFs, fixing common URDF issues | ||
- Cover certain disabling collisions for efficiency | ||
- Cover how to choose drive properties, how to determine when to create drive, tendons etc... |
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# Custom Reusable Scenes | ||
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In the [custom tasks tutorial](./custom_environments.md) and the example [push_cube.py](mani_skill2/envs/tasks/pick_cube.py) code you may have noticed that they create a `TableSceneBuilder` object to load and initialize. These are classes that inherit the `SceneBuilder` class, which defines a simple few APIs necessary for building and initializing a scene in an task and allow you to easily re-use the scene you make across multiple tasks. | ||
In the [custom tasks tutorial](./custom_environments.md) and the example [push_cube.py](mani_skill2/envs/tasks/pick_cube.py) code you may have noticed that they create a `TableSceneBuilder` object to load the scene's objects and initialize those objects as well as some robots to initial poses. These are classes that inherit the `SceneBuilder` class, which defines a simple few APIs necessary for building and initializing a scene in an task and allow you to easily re-use the scene you make across multiple tasks. It is not absolutely necessary to have to inherit `SceneBuilder` but if used then your custom scene can easily be re-used for existing tasks in ManiSkill that allow randomizing/sampling the scene (e.g. mobile manipulation pick/place/open/close tasks sample random scenes and configurations) | ||
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mani_skill2/trajectory/dataset.py → mani_skill2/trajectory/utils.py
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