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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: SigmaLand | ||
@author: | ||
@tags: [] | ||
@addedOn: 2024-00-00 | ||
*/ | ||
|
||
const player = "p" | ||
const coin = "c" | ||
const brick = "b" | ||
const switches = "s" | ||
const obstacle = "o" | ||
const portal = "m" | ||
const portall = "n" | ||
const portalll = "v" | ||
const portallll = "z" | ||
const portalllll = "x" | ||
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||
|
||
setLegend( | ||
[ player, bitmap` | ||
......33333..... | ||
......6660...... | ||
......6666...... | ||
....77722777.... | ||
..777777777777.. | ||
..777775777777.. | ||
.77.77777777.77. | ||
.77.77757777.77. | ||
.66.77777777.66. | ||
.66.FFFFFFFF.66. | ||
....FFFFFFFF.... | ||
....FF....FF.... | ||
...FF......FF... | ||
...FF......FF... | ||
...00......00... | ||
...000.....000..` ], | ||
[ coin, bitmap` | ||
................ | ||
....00000000.... | ||
...0066666220... | ||
..066666666220.. | ||
.00666602666220. | ||
.06666602666620. | ||
.06666600666620. | ||
.06666600666660. | ||
.06666600666660. | ||
.0F666600666660. | ||
.0FF66600666660. | ||
.00F66600666600. | ||
..0FFF66666660.. | ||
...00F6666600... | ||
....00000000.... | ||
................` ], | ||
[ brick, bitmap` | ||
CCCCC1CCCCC1CCCC | ||
CCCCC1CCCCC1CCCC | ||
1111111111111111 | ||
CC1CCCCC1CCCCC1C | ||
CC1CCCCC1CCCCC1C | ||
1111111111111111 | ||
CCCCC1CCCCC1CCCC | ||
CCCCC1CCCCC1CCCC | ||
1111111111111111 | ||
CC1CCCCC1CCCCC1C | ||
CC1CCCCC1CCCCC1C | ||
1111111111111111 | ||
CCCCC1CCCCC1CCCC | ||
CCCCC1CCCCC1CCCC | ||
1111111111111111 | ||
CC1CCCCC1CCCCC1C` ], | ||
[ switches, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
..000000000000.. | ||
..0C33111144D0.. | ||
..0C33111144D0.. | ||
..0C33111144D0.. | ||
..0C33111144D0.. | ||
..000000000000.. | ||
................ | ||
................ | ||
................ | ||
................ | ||
................` ], | ||
[ obstacle, bitmap` | ||
................ | ||
................ | ||
................ | ||
....LLLL111..... | ||
...LLLLLL11..... | ||
...LLLLLLL11.... | ||
..LLLLLLLLL1.... | ||
..LLLLLLLLL11... | ||
.LLLLLLLLLLL1L.. | ||
.LLLLLLLLLLLLL.. | ||
.LLLLLLLLLLLLL.. | ||
LLLLLLLLLLLLLLL. | ||
0LLLLLLLLLLLLLL. | ||
00LLLLLLLLLLLLL. | ||
0000LLLLLLLLLLLL | ||
00000LLLLLLLLLLL` ], | ||
[ portal, bitmap` | ||
................ | ||
.....577777..... | ||
....55777775.... | ||
....57722277.... | ||
...5572222275... | ||
...5572222275... | ||
...5572222275... | ||
...5572222275... | ||
...5572222275... | ||
...5572222275... | ||
...5572222275... | ||
...5572222275... | ||
....55722275.... | ||
....55777775.... | ||
.....555555..... | ||
................` ], | ||
[ portall, bitmap` | ||
................ | ||
.....C99999..... | ||
....CC99999C.... | ||
....C9922299.... | ||
...CC9222229C... | ||
...CC9222229C... | ||
...CC9222229C... | ||
...CC9222229C... | ||
...CC9222229C... | ||
...CC9222229C... | ||
...CC9222229C... | ||
...CC9222229C... | ||
....CC92229C.... | ||
....CC99999C.... | ||
.....CCCCCC..... | ||
................` ], | ||
[ portalll, bitmap` | ||
................ | ||
.....D44444..... | ||
....DD44444D.... | ||
....D4422244.... | ||
...DD4222224D... | ||
...DD4222224D... | ||
...DD4222224D... | ||
...DD4222224D... | ||
...DD4222224D... | ||
...DD4222224D... | ||
...DD4222224D... | ||
...DD4222224D... | ||
....DD42224D.... | ||
....DD44444D.... | ||
.....DDDDDD..... | ||
................` ], | ||
[ portallll, bitmap` | ||
................ | ||
.....H88888..... | ||
....HH88888H.... | ||
....H8822288.... | ||
...HH8222228H... | ||
...HH8222228H... | ||
...HH8222228H... | ||
...HH8222228H... | ||
...HH8222228H... | ||
...HH8222228H... | ||
...HH8222228H... | ||
...HH8222228H... | ||
....HH82228H.... | ||
....HH88888H.... | ||
.....HHHHHH..... | ||
................` ], | ||
[ portalllll, bitmap` | ||
................ | ||
.....F66666..... | ||
....FF66666F.... | ||
....F6622266.... | ||
...FF6222226F... | ||
...FF6222226F... | ||
...FF6222226F... | ||
...FF6222226F... | ||
...FF6222226F... | ||
...FF6222226F... | ||
...FF6222226F... | ||
....F6222226F... | ||
....FF62226F.... | ||
....FF66666F.... | ||
.....FFFFFF..... | ||
................` ] | ||
) | ||
|
||
setSolids([player, brick, obstacle]) | ||
|
||
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let level = 0 | ||
const levels = [ | ||
map` | ||
pbbs..bb.bvbbx | ||
.bb.b.bb.bb..m | ||
.bb.b....bb.bb | ||
.bb.bbbb.bb... | ||
.bb.bbbb.bnbb. | ||
.bb.....obbbb. | ||
.bbbbbbb...bb. | ||
.......o...bzb`, | ||
map` | ||
pbbbbb.bbb.bbb | ||
.bbbbb..s..bbm | ||
.bbbbb.bbb.bbv | ||
.bbbbb.bbb.bbz | ||
.bbbbb.bbb.bbx | ||
.b.bbbobbbobbb | ||
..o..o.....bbn | ||
b..bbbbbbb.bbb`, | ||
map` | ||
pb.bbb.bbbbbbb | ||
.b.s.b...bbbbz | ||
.b.b.bob.bbbbx | ||
.b.b.b.b.bbbbm | ||
.b.b.b.b.bbbbn | ||
.bobob.b.bbbbb | ||
........o..bbv | ||
bbbb.bbb.bbbbb`, | ||
map` | ||
po...b......bb | ||
bbb.bb..bbb.bx | ||
bbb.bb.b..o.bv | ||
bb..bb.b..o.bm | ||
bb.bbb.b.boobn | ||
bbo..b.b.bbbbb | ||
bb.bo.obo..bbz | ||
bbbb...b.sbbb.`, | ||
map` | ||
nbbbbbbbbbbb.b | ||
z..........o.s | ||
bobbbbbbbbbb.b | ||
b.bpbbb...bbob | ||
b.b.o........v | ||
b.bbbbbbbbbbbb | ||
b..........bbx | ||
m.bbbbbbbbbbbb`, | ||
map` | ||
p............. | ||
.............. | ||
.............. | ||
.............. | ||
bbbbbbbbbbbbbb | ||
p......o.....p | ||
bbbbbbbbbbbbbb | ||
bsbobmnvzxbpbc` | ||
] | ||
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setMap(levels[level]) | ||
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setPushables({ | ||
[player]: [obstacle] | ||
}) | ||
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onInput("d", () => { | ||
getFirst(player).x += 1 | ||
}) | ||
onInput("a", () => { | ||
getFirst(player).x -= 1 | ||
}) | ||
onInput("s", () => { | ||
getFirst(player).y += 1 | ||
}) | ||
onInput("w", () => { | ||
getFirst(player).y -= 1 | ||
}) | ||
onInput("j", () => { | ||
if (getFirst(player).x === getFirst(switches).x && getFirst(player).y === getFirst(switches).y) | ||
clearTile(11,6), clearTile(12,6) | ||
}) | ||
onInput("k", () => { | ||
setMap(levels[0]) | ||
}) | ||
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||
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afterInput(() => { | ||
if (getFirst(player).x === getFirst(portal).x && getFirst(player).y === getFirst(portal).y) | ||
setMap(levels[1]) | ||
if (getFirst(player).x === getFirst(portall).x && getFirst(player).y === getFirst(portall).y) | ||
setMap(levels[2]) | ||
if (getFirst(player).x === getFirst(portalll).x && getFirst(player).y === getFirst(portalll).y) | ||
setMap(levels[3]) | ||
if (getFirst(player).x === getFirst(portallll).x && getFirst(player).y === getFirst(portallll).y) | ||
setMap(levels[4]) | ||
if (getFirst(player).x === getFirst(portalllll).x && getFirst(player).y === getFirst(portalllll).y) | ||
setMap(levels[5]) | ||
}) |