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Use std::uint8_t in place of int to save some precious bytes --------- Co-authored-by: pongo1231 <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -1,28 +1,35 @@ | ||
#pragma once | ||
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#include <cstdint> | ||
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struct Color | ||
{ | ||
unsigned int R, G, B, A; | ||
std::uint8_t R, G, B, A; | ||
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std::uint32_t Get() const | ||
{ | ||
return A << 24 | R << 16 | G << 8 | B; | ||
} | ||
}; | ||
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// Returns a random RGBA value without a random alpha: 255 or max. | ||
inline Color GetRandomColorRGB(unsigned int min = 0, unsigned int max = 255) | ||
inline Color GetRandomColorRGB(std::uint8_t min = 0, std::uint8_t max = 255) | ||
{ | ||
return { | ||
(unsigned int)g_Random.GetRandomInt(min, max), // R | ||
(unsigned int)g_Random.GetRandomInt(min, max), // G | ||
(unsigned int)g_Random.GetRandomInt(min, max), // B | ||
(std::uint8_t)g_Random.GetRandomInt(min, max), // R | ||
(std::uint8_t)g_Random.GetRandomInt(min, max), // G | ||
(std::uint8_t)g_Random.GetRandomInt(min, max), // B | ||
255 // A | ||
}; | ||
} | ||
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// Returns a random RGBA value with a random alpha. | ||
inline Color GetRandomColorRGBA(unsigned int min = 0, unsigned int max = 255) | ||
inline Color GetRandomColorRGBA(std::uint8_t min = 0, std::uint8_t max = 255) | ||
{ | ||
return { | ||
(unsigned int)g_Random.GetRandomInt(min, max), // R | ||
(unsigned int)g_Random.GetRandomInt(min, max), // G | ||
(unsigned int)g_Random.GetRandomInt(min, max), // B | ||
(unsigned int)g_Random.GetRandomInt(min, max) // A | ||
(std::uint8_t)g_Random.GetRandomInt(min, max), // R | ||
(std::uint8_t)g_Random.GetRandomInt(min, max), // G | ||
(std::uint8_t)g_Random.GetRandomInt(min, max), // B | ||
(std::uint8_t)g_Random.GetRandomInt(min, max) // A | ||
}; | ||
} |