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GRAD_slingHelmet_fnc_actionSling

DerZade edited this page Apr 5, 2018 · 3 revisions

Description:

Lets given unit perform the sling-action. So it slings the current headgear.

Arguments:

0: Unit <OBJECT>

Return Value:

Nothing

Example:

[player] call GRAD_slingHelmet_fnc_actionSling;