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description.ext
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#include "grad_buymenu\definitions\_defines.hpp"
#include "grad_buymenu\definitions\_dialogs.hpp"
#include "node_modules\GRAD_leaveNotes\UI\leaveNotes_dialog.hpp"
OnLoadMission = "TvT_Rattrap";
author = "Nomisum für Gruppe Adler"; //appears as author in overview and loading screen
overviewText = "Wettrennen um verschollene Piloten."; //appears in overview and loading screen
onLoadName = "TvT_Rattrap"; //mission name for loading screen only
enableDebugConsole = 1;
loadScreen = "pic\loading_pic.jpg";
respawn = 3;
respawnDelay = 9999;
respawnTemplates[] = {"Base"};
respawnOnStart = 0;//Dont respawn on start.
respawnDialog = 0;
class Header
{
gameType = Seize;
minPlayers = 3;
maxPlayers = 26;
};
class Params
{
class TimeOfDay
{
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,6.5,7,8,9,10,11,12,13,14,15,16,16.5,17,17.5,18,19,20,21,22,23};
texts[] = {"00:00","01:00","02:00","03:00","04:00","05:00 - Full Moon","06:00","06:30 - Dawn","07:00 - Sunrise","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","16:30 - Sunset will arrive","17:00 - Sunset","17:30 - Dusk","18:00 - really dark already","19:00","20:00","21:00","22:00","23:00 - Moon Rise"};
default = 4;
};
class WeatherSetting
{
title = "Weather Settings";
values[] = {0,1,2,3};
texts[] = {"SUNNY DAY","CLOUDY DAY","RAINY DAY","RANDOM WEATHER"};
default = 0;
};
class bluforwavesize
{
title = "BLUFOR Respawn Wave Size";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
texts[] = {"Automatic", "1", "2","3","4","5","6","7","8","9","10","11","12","13","14","15"};
default = 2;
};
class opforwavesize
{
title = "OPFOR Respawn Wave Size";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
texts[] = {"Automatic", "1", "2","3","4","5","6","7","8","9","10","11","12","13","14","15"};
default = 2;
};
class respawntime
{
title = "Player Respawn Time";
values[] = {30,60,90,120,150,180,210,240,270,300,330,360,390,420,450,480,510,540,570,600};
texts[] = {"0.5 min","1 min","1.5 min", "2 min", "2.5 min", "3 min", "3.5 min", "4 min", "4.5 min", "5 min", "5.5 min", "6 min", "6.5 min", "7 min", "7.5 min", "8 min", "8.5 min", "9 min", "9.5 min", "10 min"};
default = 30;
};
class waverespawntime
{
title = "Wave Respawn Time";
values[] = {30,60,90,120,150,180,210,240,270,300,330,360,390,420,450,480,510,540,570,600};
texts[] = {"0.5 min","1 min","1.5 min", "2 min", "2.5 min", "3 min", "3.5 min", "4 min", "4.5 min", "5 min", "5.5 min", "6 min", "6.5 min", "7 min", "7.5 min", "8 min", "8.5 min", "9 min", "9.5 min", "10 min"};
default = 60;
};
class debugMode
{
title = "Debug Mode";
values[] = {0,1};
texts[] = {"Off", "On"};
default = 1;
};
};
class ACE_Settings {
class ace_map_BFT_Interval {
value = 1;
typeName = "SCALAR";
};
class ace_map_BFT_Enabled {
value = 0;
typeName = "BOOL";
};
class ace_map_BFT_HideAiGroups {
value = 0;
typeName = "BOOL";
};
};
class CfgSounds
{
sounds[] = {
beam,
smack1,
smack2,
smack3,
ouch1,
ouch2,
ouch3,
beep,
march_hell,
launch1,
launch2,
launch3,
launch4,
launch5,
launch6,
launch7,
whistling1,
whistling2,
whistling3,
whistling4,
bang01,
bang02,
bang03,
bang04,
bang05,
bang06,
bang07,
bang08,
bang09,
bang10,
bang11,
fizz_single_type1_1,
fizz_single_type1_2,
fizz_single_type1_3,
fizz_single_type1_4,
fizz_single_type2_1,
fizz_single_type2_2,
fizz_single_type2_3,
fizz_single_type2_4,
fizz_group1,
fizz_group2,
fizz_group3,
fizz_group4};
class beam
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "beam";
// filename, volume, pitch
sound[] = {"sounds\beam.ogg", 1, 1};
// subtitle delay in seconds, subtitle text
titles[] = {0, ""};
};
class smack1
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "smack1";
// filename, volume, pitch
sound[] = {"sounds\smack1.ogg", 1, 1};
// subtitle delay in seconds, subtitle text
titles[] = {0, ""};
};
class smack2
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "smack2";
// filename, volume, pitch
sound[] = {"sounds\smack2.ogg", 1, 1};
// subtitle delay in seconds, subtitle text
titles[] = {0, ""};
};
class smack3
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "smack3";
// filename, volume, pitch
sound[] = {"sounds\smack3.ogg", 1, 1};
// subtitle delay in seconds, subtitle text
titles[] = {0, ""};
};
class ouch1
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "ouch1";
// filename, volume, pitch
sound[] = {"sounds\ouch1.ogg", 1, 1};
// subtitle delay in seconds, subtitle text
titles[] = {0, ""};
};
class ouch2
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "ouch2";
// filename, volume, pitch
sound[] = {"sounds\ouch2.ogg", 1, 1};
// subtitle delay in seconds, subtitle text
titles[] = {0, ""};
};
class ouch3
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "ouch3";
// filename, volume, pitch
sound[] = {"sounds\ouch3.ogg", 1, 1};
// subtitle delay in seconds, subtitle text
titles[] = {0, ""};
};
class beep
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "beep";
// filename, volume, pitch
sound[] = {"sounds\beep.ogg", 1, 1};
// subtitle delay in seconds, subtitle text
titles[] = {0, ""};
};
class march_hell
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "march_hell";
// filename, volume, pitch
sound[] = {"sounds\march_hell.ogg", 1, 1};
// subtitle delay in seconds, subtitle text
titles[] = {0, ""};
};
// LAUNCHES
class launch1
{
name="launch1";
sound[]={"GRAD_fireworks\audio\launches\launch1.ogg", db+10, 1};
titles[]={};
};
class launch2
{
name="launch2";
sound[]={"GRAD_fireworks\audio\launches\launch2.ogg", db+10, 1};
titles[]={};
};
class launch3
{
name="launch3";
sound[]={"GRAD_fireworks\audio\launches\launch3.ogg", db+10, 1};
titles[]={};
};
class launch4
{
name="launch4";
sound[]={"GRAD_fireworks\audio\launches\launch4.ogg", db+10, 1};
titles[]={};
};
class launch5
{
name="launch5";
sound[]={"GRAD_fireworks\audio\launches\launch5.ogg", db+10, 1};
titles[]={};
};
class launch6
{
name="launch6";
sound[]={"GRAD_fireworks\audio\launches\launch6.ogg", db+10, 1};
titles[]={};
};
class launch7
{
name="launch7";
sound[]={"GRAD_fireworks\audio\launches\launch7.ogg", db+10, 1};
titles[]={};
};
// WHISTLINGS
class whistling1
{
name="whistling1";
sound[]={"GRAD_fireworks\audio\launches\whistling1.ogg", db+10, 1};
titles[]={};
};
class whistling2
{
name="whistling2";
sound[]={"GRAD_fireworks\audio\launches\whistling2.ogg", db+10, 1};
titles[]={};
};
class whistling3
{
name="whistling3";
sound[]={"GRAD_fireworks\audio\launches\whistling3.ogg", db+10, 1};
titles[]={};
};
class whistling4
{
name="whistling4";
sound[]={"GRAD_fireworks\audio\launches\whistling4.ogg", db+10, 1};
titles[]={};
};
// BANGS
class bang01
{
name="bang01";
sound[]={"GRAD_fireworks\audio\bangs\bang01.ogg", db+10, 1};
titles[]={};
};
class bang02
{
name="bang02";
sound[]={"GRAD_fireworks\audio\bangs\bang02.ogg", db+10, 1};
titles[]={};
};
class bang03
{
name="bang03";
sound[]={"GRAD_fireworks\audio\bangs\bang03.ogg", db+10, 1};
titles[]={};
};
class bang04
{
name="bang04";
sound[]={"GRAD_fireworks\audio\bangs\bang04.ogg", db+10, 1};
titles[]={};
};
class bang05
{
name="bang05";
sound[]={"GRAD_fireworks\audio\bangs\bang05.ogg", db+10, 1};
titles[]={};
};
class bang06
{
name="bang06";
sound[]={"GRAD_fireworks\audio\bangs\bang06.ogg", db+10, 1};
titles[]={};
};
class bang07
{
name="bang07";
sound[]={"GRAD_fireworks\audio\bangs\bang07.ogg", db+10, 1};
titles[]={};
};
class bang08
{
name="bang08";
sound[]={"GRAD_fireworks\audio\bangs\bang08.ogg", db+10, 1};
titles[]={};
};
class bang10
{
name="bang10";
sound[]={"GRAD_fireworks\audio\bangs\bang10.ogg", db+10, 1};
titles[]={};
};
class bang11
{
name="bang11";
sound[]={"GRAD_fireworks\audio\bangs\bang11.ogg", db+10, 1};
titles[]={};
};
// FIZZES
class fizz_single_type1_1
{
name="fizz_single_type1_1";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_single_type1_1.ogg", db+10, 1};
titles[]={};
};
class fizz_single_type1_2
{
name="fizz_single_type1_2";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_single_type1_2.ogg", db+10, 1};
titles[]={};
};
class fizz_single_type1_3
{
name="fizz_single_type1_3";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_single_type1_3.ogg", db+10, 1};
titles[]={};
};
class fizz_single_type1_4
{
name="fizz_single_type1_4";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_single_type1_4.ogg", db+10, 1};
titles[]={};
};
class fizz_single_type2_1
{
name="fizz_single_type2_1";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_single_type2_1.ogg", db+10, 1};
titles[]={};
};
class fizz_single_type2_2
{
name="fizz_single_type2_2";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_single_type2_2.ogg", db+10, 1};
titles[]={};
};
class fizz_single_type2_3
{
name="fizz_single_type2_3";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_single_type2_3.ogg", db+10, 1};
titles[]={};
};
class fizz_single_type2_4
{
name="fizz_single_type2_4";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_single_type2_4.ogg", db+10, 1};
titles[]={};
};
class fizz_group1
{
name="fizz_group1";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_group1.ogg", db+10, 1};
titles[]={};
};
class fizz_group2
{
name="fizz_group2";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_group2.ogg", db+10, 1};
titles[]={};
};
class fizz_group3
{
name="fizz_group3";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_group3.ogg", db+10, 1};
titles[]={};
};
class fizz_group4
{
name="fizz_group4";
sound[]={"GRAD_fireworks\audio\fizzes\fizz_group4.ogg", db+10, 1};
titles[]={};
};
};