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* inital afghanmode commit * second afghanmode commit * fickediefackfack * push * add deko and decals * vehicles keys and tfar radios
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//a different set of buyables | ||
class mudscha { | ||
side = "Opfor"; | ||
loadout = "mudscha"; | ||
mode = "conquer"; | ||
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// needs to be in every faction | ||
class StartVehicle { | ||
deployAction = ""; | ||
retractAction = ""; | ||
condition = "false"; | ||
driverGps = "false"; | ||
disableTIEquipment = "true"; | ||
terminalPositionOffset = "[0.3,-2.85,0.7]"; | ||
terminalVectorDirAndUp = "[[0,1,0.3],[0,0,0.7]]"; | ||
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class gm_gc_army_ural44202_ols { | ||
condition = "true"; | ||
vehicleInit = "[[],[]]"; | ||
code = "[(_this select 0)] call BC_buyables_fnc_configureOpforStartVehicle; (_this select 0) setObjectTextureGlobal [0, '#(rgb,8,8,3)color(0.2,0.1,0.1,1)']; [_this select 0,'',5,0] call gm_core_vehicles_fnc_vehicleMarkingsUpdateAttributes; [_this select 0] call BC_buyables_fnc_mudschaVehicleDeko;"; | ||
}; | ||
}; | ||
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class Logistics { | ||
displayName = "Logistics"; | ||
kindOf = "Vehicles"; | ||
maxBuyCount = 9; | ||
minPlayerCount = 0; | ||
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class RDS_Lada_Civ_03 { | ||
displayName = "Lada"; | ||
description = "The workhorse of your army."; | ||
price = 10; | ||
stock = 7; | ||
spawnEmpty = 1; | ||
wheelCargo = 2; | ||
condition = "true"; | ||
vehicleInit = "[['gm_gc_oli',1], ['cover_hide_unhide',0,'winch_unhide',0,'roofRack_unhide',0,'camonet_01_unhide',0,'coldWeatherKit_unhide',0,'fuelcan_1_1_unhide',0,'fuelcan_1_2_unhide',0,'lightGuard_unhide',1,'toolbox_unhide',1,'tools_unhide',1]]"; | ||
}; | ||
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class RDS_JAWA353_Civ_01 { | ||
displayName = "Motorcycle"; | ||
description = "Faster and smaller footprint but cant transport as many."; | ||
price = 10; | ||
stock = 7; | ||
spawnEmpty = 1; | ||
wheelCargo = 2; | ||
condition = "true"; | ||
vehicleInit = "[['gm_gc_oli',1], ['sirenLights_01_unhide',0]]"; | ||
}; | ||
}; | ||
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class Recon { | ||
displayName = "Recon"; | ||
kindOf = "Vehicles"; | ||
maxBuyCount = 1; | ||
minPlayerCount = 0; | ||
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class LOP_ISTS_OPF_T34 { | ||
displayName = "T-34"; | ||
description = "Armored but fucking bad tank."; | ||
price = 10; | ||
stock = 3; | ||
wheelCargo = 2; | ||
spawnEmpty = 1; | ||
condition = "true"; | ||
}; | ||
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}; | ||
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class Special { | ||
displayName = "Special"; | ||
kindOf = "Special"; | ||
maxBuyCount = 1; | ||
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class Land_BagFence_Round_F { | ||
kindOf = "Special"; | ||
displayName = "Defense Pack"; | ||
description = "Sandbag-Fortificatons and 2 Axes for cutting vegetation in Radio Truck."; | ||
stock = 1; | ||
code = "diag_log str (_this); (_this select 1) addItemCargoGlobal ['grad_axe', 2]; [(_this select 1), 'land_gm_tanktrap_01', 9] call grad_fortifications_fnc_addFort; [(_this select 1), 'land_gm_sandbags_01_low_01', 9] call grad_fortifications_fnc_addFort; [(_this select 1), 'land_gm_sandbags_01_round_01', 3] call grad_fortifications_fnc_addFort;"; | ||
spawnEmpty = 1; | ||
}; | ||
}; | ||
}; |
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//a different set of buyables | ||
class sovjetGM { | ||
side = "Blufor"; | ||
loadout = "sovjetGM"; | ||
mode = "conquer"; | ||
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// needs to be in every faction | ||
class StartVehicle { | ||
deployAction = ""; | ||
retractAction = ""; | ||
condition = "false"; | ||
driverGps = "false"; | ||
crewHelmet = "gm_gc_army_headgear_crewhat_80_blk"; | ||
disableTIEquipment = "true"; | ||
terminalPositionOffset = "[0.3,-2.85,0.7]"; | ||
terminalVectorDirAndUp = "[[0,1,0.3],[0,0,0.7]]"; | ||
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class gm_gc_army_btr60pa { | ||
condition = "true"; | ||
code = "[(_this select 0)] call BC_buyables_fnc_configureBluforStartVehicle; (_this select 0) setObjectTextureGlobal [0, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; (_this select 0) setObjectTextureGlobal [1, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; [_this select 0,'gm_insignia_ur_star_01',5,0] call gm_core_vehicles_fnc_vehicleMarkingsUpdateAttributes;"; | ||
crewHelmet = "gm_gc_army_headgear_crewhat_80_blk"; | ||
}; | ||
}; | ||
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class Logistics { | ||
displayName = "Logistics"; | ||
kindOf = "Vehicles"; | ||
maxBuyCount = 9; | ||
minPlayerCount = 0; | ||
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class gm_gc_army_ural4320_cargo { | ||
displayName = "Ural"; | ||
description = "The workhorse of your army."; | ||
price = 10; | ||
stock = 7; | ||
spawnEmpty = 1; | ||
wheelCargo = 2; | ||
condition = "true"; | ||
code = "(_this select 0) setObjectTextureGlobal [0, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; (_this select 0) setObjectTextureGlobal [1, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; [_this select 0,'gm_insignia_ur_star_01',5,0] call gm_core_vehicles_fnc_vehicleMarkingsUpdateAttributes;"; | ||
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}; | ||
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class gm_ge_army_k125 { | ||
displayName = "Motorcycle"; | ||
description = "The workhorse of your army."; | ||
price = 10; | ||
stock = 7; | ||
spawnEmpty = 1; | ||
wheelCargo = 2; | ||
condition = "true"; | ||
code = "(_this select 0) setObjectTextureGlobal [0, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; (_this select 0) setObjectTextureGlobal [1, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; [_this select 0,'gm_insignia_ur_star_01',5,0] call gm_core_vehicles_fnc_vehicleMarkingsUpdateAttributes;"; | ||
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}; | ||
}; | ||
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class Recon { | ||
displayName = "Recon"; | ||
kindOf = "Vehicles"; | ||
maxBuyCount = 1; | ||
minPlayerCount = 0; | ||
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class gm_gc_army_brdm2 { | ||
displayName = "BRDM-2"; | ||
description = "Armed armored transporter."; | ||
price = 10; | ||
stock = 3; | ||
wheelCargo = 2; | ||
spawnEmpty = 1; | ||
condition = "true"; | ||
crewHelmet = "gm_gc_army_headgear_crewhat_80_blk"; | ||
code = "(_this select 0) setObjectTextureGlobal [0, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; (_this select 0) setObjectTextureGlobal [1, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; [_this select 0,'gm_insignia_ur_star_01',5,0] call gm_core_vehicles_fnc_vehicleMarkingsUpdateAttributes;"; | ||
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}; | ||
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class gm_gc_army_btr60pb { | ||
displayName = "BTR-60"; | ||
description = "Armed armored transporter."; | ||
price = 10; | ||
stock = 3; | ||
wheelCargo = 2; | ||
spawnEmpty = 1; | ||
condition = "true"; | ||
vehicleInit = ""; | ||
crewHelmet = "gm_gc_army_headgear_crewhat_80_blk"; | ||
code = "(_this select 0) setObjectTextureGlobal [0, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; (_this select 0) setObjectTextureGlobal [1, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; [_this select 0,'gm_insignia_ur_star_01',5,0] call gm_core_vehicles_fnc_vehicleMarkingsUpdateAttributes;"; | ||
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}; | ||
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}; | ||
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class Special { | ||
displayName = "Special"; | ||
kindOf = "Special"; | ||
maxBuyCount = 1; | ||
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class Land_BagFence_Round_F { | ||
kindOf = "Special"; | ||
displayName = "Defense Pack"; | ||
description = "Sandbag-Fortificatons and 2 Axes for cutting vegetation in Radio Truck."; | ||
stock = 1; | ||
code = "diag_log str (_this); (_this select 1) addItemCargoGlobal ['grad_axe', 2]; [(_this select 1), 'land_gm_tanktrap_01', 9] call grad_fortifications_fnc_addFort; [(_this select 1), 'land_gm_sandbags_01_low_01', 9] call grad_fortifications_fnc_addFort; [(_this select 1), 'land_gm_sandbags_01_round_01', 3] call grad_fortifications_fnc_addFort;"; | ||
spawnEmpty = 1; | ||
}; | ||
}; | ||
}; |
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params ["_vehicle"]; | ||
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{ | ||
private _type = _x select 0; | ||
private _offset = _x select 1; | ||
private _vectorDirAndUp = _x select 2; | ||
private _dummy = _type createVehicle [0,0,0]; | ||
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_dummy attachTo [_vehicle, _offset]; | ||
_dummy setVectorDirAndUp _vectorDirAndUp; | ||
} forEach [ | ||
["OmniDirectionalAntenna_01_sand_F",[-0.0223389,0.429688,2.95189],[[0,1,0],[0,0,1]]], | ||
["Land_V3S_wreck_F",[-0.501587,-1.62744,-0.1276],[[0,1,0],[0,0,1]]] | ||
]; |
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Original file line number | Diff line number | Diff line change |
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@@ -1,15 +1,15 @@ | ||
class BUYABLES_BLUFOR | ||
{ | ||
title = "Blufor"; | ||
values[] = {0, 1, 2}; | ||
texts[] = {"bwGM", "USA", "BWTanks"}; | ||
default = 1; | ||
values[] = {0, 1, 2, 3}; | ||
texts[] = {"bwGM", "USA", "BW Tanks", "sovjetGM"}; | ||
default = 3; | ||
}; | ||
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class BUYABLES_OPFOR | ||
{ | ||
title = "Opfor"; | ||
values[] = {0, 1, 2}; | ||
texts[] = {"nvaGM", "Russia", "RussiaTanks"}; | ||
default = 1; | ||
}; | ||
values[] = {0, 1, 2, 3}; | ||
texts[] = {"nvaGM", "Russia", "Russia Tanks", "mudscha"}; | ||
default = 3; | ||
}; |
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