-- import "gopkg.in/retry.v1"
Package retry provides a framework for retrying actions. It does not itself invoke the action to be retried, but is intended to be used in a retry loop.
The basic usage is as follows:
for a := someStrategy.Start(); a.Next(); {
try()
}
See examples for details of suggested usage.
type Attempt struct {
}
Attempt represents a running retry attempt.
func Start(strategy Strategy, clk Clock) *Attempt
Start begins a new sequence of attempts for the given strategy using the given Clock implementation for time keeping. If clk is nil, the time package will be used to keep time.
func StartWithCancel(strategy Strategy, clk Clock, stop <-chan struct{}) *Attempt
StartWithCancel is like Start except that if a value is received on stop while waiting, the attempt will be aborted.
func (a *Attempt) Count() int
Count returns the current attempt count number, starting at 1. It returns 0 if called before Next is called. When the loop has terminated, it holds the total number of retries made.
func (a *Attempt) More() bool
More reports whether there are more retry attempts to be made. It does not sleep.
If More returns false, Next will return false. If More returns true, Next will return true except when the attempt has been explicitly stopped via the stop channel.
func (a *Attempt) Next() bool
Next reports whether another attempt should be made, waiting as necessary until it's time for the attempt. It always returns true the first time it is called unless a value is received on the stop channel - we are guaranteed to make at least one attempt unless stopped.
func (a *Attempt) Stopped() bool
Stopped reports whether the attempt has terminated because a value was received on the stop channel.
type Clock interface {
Now() time.Time
After(time.Duration) <-chan time.Time
}
Clock represents a virtual clock interface that can be replaced for testing.
type Exponential struct {
// Initial holds the initial delay.
Initial time.Duration
// Factor holds the factor that the delay time will be multiplied
// by on each iteration.
Factor float64
// MaxDelay holds the maximum delay between the start
// of attempts. If this is zero, there is no maximum delay.
MaxDelay time.Duration
}
Exponential represents an exponential backoff retry strategy. To limit the number of attempts or their overall duration, wrap this in LimitCount or LimitDuration.
func (r Exponential) NewTimer(now time.Time) Timer
NewTimer implements Strategy.NewTimer.
type Regular struct {
// Total specifies the total duration of the attempt.
Total time.Duration
// Delay specifies the interval between the start of each try
// in the burst. If an try takes longer than Delay, the
// next try will happen immediately.
Delay time.Duration
// Min holds the minimum number of retries. It overrides Total.
// To limit the maximum number of retries, use LimitCount.
Min int
}
Regular represents a strategy that repeats at regular intervals.
func (r Regular) NewTimer(now time.Time) Timer
NewTimer implements Strategy.NewTimer.
func (r Regular) Start(clk Clock) *Attempt
Start is short for Start(r, clk, nil)
type Strategy interface {
// NewTimer is called when the strategy is started - it is
// called with the time that the strategy is started and returns
// an object that is used to find out how long to sleep before
// each retry attempt.
NewTimer(now time.Time) Timer
}
Strategy is implemented by types that represent a retry strategy.
Note: You probably won't need to implement a new strategy - the existing types and functions are intended to be sufficient for most purposes.
func LimitCount(n int, strategy Strategy) Strategy
LimitCount limits the number of attempts that the given strategy will perform to n. Note that all strategies will allow at least one attempt.
func LimitTime(limit time.Duration, strategy Strategy) Strategy
LimitTime limits the given strategy such that no attempt will made after the given duration has elapsed.
type Timer interface {
// NextSleep is called with the time that Next or More has been
// called and returns the length of time to sleep before the
// next retry. If no more attempts should be made it should
// return false, and the returned duration will be ignored.
//
// Note that NextSleep is called once after each iteration has
// completed, assuming the retry loop is continuing.
NextSleep(now time.Time) (time.Duration, bool)
}
Timer represents a source of timing events for a retry strategy.