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Please use the Kittn-Generator https://github.com/gisu/generator-kittn

Introduction

Why you name it 'Kittn'? Simple, the most People loves Kitten, and its time to bring more cuteness in tech industry :D

Kittn is a Toolkit, a collection of several components that will help the developers to work on the frontend. The most based on my own Experience.

The CSS does not offer Part prefabricated elements, like Bootstrap, it gives the developer rather the mixins in hand, to generate elements.

Around the CSS part is a set of Grunt / Gulp task, bringing the eigentiche work is automated. My goal was to minimize errors in the daily Development by rules.

Dependencies

  • Sass 3.4.rc
  • Gulp 3.8.0
  • Grunt 0.4.5
  • Jade 1.3.0

Installation

Please install or update your Ruby and Node environment. Optional install Homebrew.

Install the Dependencies

Install SASS

gem install sass --pre

Install Jade

npm install -g jade

Install Gulp

npm install -g gulp

Install Grunt

npm install -g grunt-cli

Install Bower

npm install -g bower

Install Graphicsmagick

brew install graphicsmagick

Install libpng

brew install libpng

Using

Clone the Toolset too your local machine.

git clone [email protected]:gisu/kittn.git .

The following processes need to be started only once. Go in the Root from your project directory, and install the Node Dependencies:

npm install

Than install the Bower Dependencies

bower install

After the Installation is finished, its time to initiate the Project.

gulp init

Gulp will start to build JS Files and Copy it from 'src' to the 'dist' directory. Be aware that you work only on the 'src' directory, anything in 'dist' will be produced (it will be overwritten).

Now the begin the Magic

gulp

Dead Simple. Gulp will now activate the watch tasks, a change on Sass, Jade or JS Files will active the Compilers (in the Case of Jade only a JSHint). Also will start a Server, you will see your Changes on the Browser without a manually reload.

You can also activate an extende Watch Task, Gulp will now watch also on Images Changes.

gulp extended

The Image files are 'src/stash/images/css-images/', any change here, the Files will be copied in your 'dist' directory. Any Image-Data (name, widht, height), will be saved in a Imagemap, Sprites will be rerendered. You can use a Sass Mixin to include in a easy way Image Files in your Sass File.

Sass, yes. You work on a '_workfile', don't touch 'style.scss'. Any change on the Workfile flows in the style.scss that compiled to a style.css File. I work on one central File, specific Styles will be routed to different Files - https://github.com/Team-Sass/jacket.

Image Assets

Put your Image Assets in the 'src/stash/images/' Folder. The PSDs are for Photoshop CC Users, in this case you put all Images on the PSDs and the Photoshop Generator will do the Rest :) (http://blogs.adobe.com/photoshopdotcom/2013/09/introducing-adobe-generator-for-photoshop-cc.html. )

  • sprite.psd => Your Images for Sprites
  • single.psd => Image Files that not used as textures
  • texture.psd => Image Files that used as texture

When the PS Generator have saved the Assets for you, than you can Update you Image Assets

gulp grunt-imageUpdate

In this Case is a Grunt Task. First your Imagefiles in 'dist' will be cleaned, that a new Sprite will be generated, SVG will be minified and build a PNG Fallback. Single and Texture Images will be copied to 'dist', and a new image map is generated.

JS Files

  • need to be finished

Generate CSS

  • need to be finished

Generate HTML

  • need to be finished

Various Grunt&Gulp Tasks

  • need to be finished

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Kittn the frontent toolkit with more meow

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