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llava: Add ACC OP for GPU acceleration to the Vulkan backend in the L…
…LAVA CLIP model. (#8984) * llava: Add ACC OP for GPU acceleration to the Vulkan backend in the LLAVA CLIP model. - The CLIP model now prioritizes the Vulkan backend over the CPU when vulkan available. - A GGML_OP_ACC shader has been added. - The encoding performance of the CLIP model improved from 4.2s on the CPU to 0.9s on the GPU. Signed-off-by: Changyeon Kim <[email protected]> * fix-up coding style. Signed-off-by: Changyeon Kim <[email protected]> * Fix-up the missing initial parameter to resolve the compilation warning. Signed-off-by: Changyeon Kim <[email protected]> * [fix] Add missing parameters. Signed-off-by: Changyeon Kim <[email protected]> * [fix] Use nb1 and nb2 for dst. Signed-off-by: Changyeon Kim <[email protected]> * Fix check results ggml_acc call --------- Signed-off-by: Changyeon Kim <[email protected]> Co-authored-by: 0cc4m <[email protected]>
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Original file line number | Diff line number | Diff line change |
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#version 450 | ||
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#include "types.comp" | ||
#include "generic_binary_head.comp" | ||
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void main() { | ||
const uint idx = gl_GlobalInvocationID.x; | ||
if (idx >= p.ne) { | ||
return; | ||
} | ||
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const uint offset = p.param3; | ||
const uint src1_i = idx - offset; | ||
const uint oz = src1_i / p.nb02; | ||
const uint oy = (src1_i - (oz * p.nb02)) / p.nb01; | ||
const uint ox = src1_i % p.nb01; | ||
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if (ox < p.ne10 && oy < p.ne11 && oz < p.ne12) { | ||
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)]) + FLOAT_TYPE(data_b[ox + oy * p.ne10 + oz * p.ne10 * p.ne11])); | ||
} else { | ||
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)])); | ||
} | ||
} | ||
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