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Vcom 3.1

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@Freddo3000 Freddo3000 released this 14 Nov 15:02
· 144 commits to master since this release
697f00f

Changelog

[3.1] - 2018-11-13

Added

  • Changelog
  • Rydigiers "Fire For Effect" artillery system
  • CBA settings support for "Fire For Effect" artillery system
  • Parameter for forcing speedMode "FULL"
  • Descriptive header for all Vcom functions
  • VCOM is now licensed under the ArmA Public License - Share Alike
  • Zeus to mission.sqm

Changed

  • Vcom will not give flanking orders to AI with a commander
  • Suppressors are now dynamically checked
  • Mines are now handled differently (Placed mines are added to an array)
  • AI will no longer ragdoll when prone, will instead perform animations
  • AI will not ragdoll when within a certain distance of a player
  • VCom functions have been moved to Vcom\Functions\VCM_Functions
  • Hold waypoints now define what building to garrison
  • AI will not generate flanking waypoints targetting unknown units

Deprecated

  • VCom artillery (Replaced by "Fire For Effect")

Removed

Fixed

  • VCM_SKILLCHANGE had no effect
  • AI taking control when player incapacitated
  • AI attempting to flank aircraft
  • Building clearing behaviour did not check distance to target
  • Civilians being affected by VCOM
  • VCM_SIDEENABLED had no effect
  • VCM_ARTYENABLE had no effect

Security

  • Whitelisted remote execution for VCOM