You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This blocks the model from loading and thus the session from proceeding.
v0.2.0
GearBoxAssembly
This appears to be a known issue with Siccity/GLTFUtility.
ArgumentNullException: Value cannot be null in build but not in editor.
This is most likely due to shaders being stripped from the build. To fix this, add the GLTFUtility shaders to the Always Included Shaders list in Graphic Settings.
Source: https://nicedoc.io/Siccity/GLTFUtility#user-content-known-issues
The text was updated successfully, but these errors were encountered:
Weird so, I cannot get GearBoxAssembly to import in the editor, the asset also does not open for me in the 3D Builder app in windows. I pinpointed the issue to Importer.cs within Siccity.
Task<GLTFObject> deserializeTask = new Task<GLTFObject>(() => JsonConvert.DeserializeObject<GLTFObject>(json)); deserializeTask.Start();
deserializeTask status comes out as Faulted, and the call to "deserializeTask.Result" brings up the error ArgumentNullException: Value cannot be null
This happens before Siccity starts looking for properties (i.e. materials to link shaders to) within the file.
This blocks the model from loading and thus the session from proceeding.
v0.2.0
GearBoxAssembly
This appears to be a known issue with Siccity/GLTFUtility.
The text was updated successfully, but these errors were encountered: