This repository has been archived by the owner on Jun 30, 2023. It is now read-only.
This demo is larger than usual: it shows a character system with a common parent script that both the player and the AI share. It is the result of a collaboration with Heartbeast
To learn how to manage weapon animation and collisions, watch the two part tutorial:
Player killing himself. A common collision issue the tutorial and the demo show how to fix.
Download the demo below. Warning: you must use a recent Godot 3 build. Download a nightly build on this page.
The demo features:
- Start and end versions to follow the tutorial
- Simple combat mechanics
- Scene inheritance
- Sword and spear with animation-driven mechanics
- Basic patrol AI
- Simple state machine example
It's also open source, meaning you can reuse the code as a base for your own games!