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Add Capsule class with inertia calculation method #163
Add Capsule class with inertia calculation method #163
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What do you think about not providing a default constructor? That way the only time we would have invalid Capsule objects would be if the input length and radius values are invalid.
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I like having the default constructor. If you want to create a shape without remembering the order of the arguments in the constructor:
if other people don't like it, we can remove it, but I'm inclined to keep it
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If I put on my pedantry hat, the "right" way to do what @scpeters is suggesting would be to have something like a
Capsule::Builder
class that lets you fill in the information necessary to build aCapsule
object, and then you could callbuild()
on it (or something similar) and it constructs a capsule for you, perhaps throwing an exception if the parameters are invalid (e.g. radius <= 0, length <= 0).Some would (fairly) argue that's overkill for this use case, but the more I've had to deal with writing production-quality code, the more I've been feeling it's worth the effort to make every assumption explicit inside the code itself.