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Add tip for using Gazebo with Wayland
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Signed-off-by: Addisu Z. Taddese <[email protected]>
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azeey authored Jul 31, 2024
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Expand Up @@ -169,21 +169,27 @@ If that loads, you can continue to use Gazebo with Ogre 1, just use the
### Wayland issues
For users on Wayland, you will need to make sure Gazebo is launched with
XWayland.
If you see an error message like the one below:
There's an issue with the interaction of Ogre and Qt in Gazebo that prevents wayland from
working properly. You might see an error message like the one below:
```
Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): currentGLContext was specified with no current GL context in GLXWindow::create at ./RenderSystems/GL3Plus/src/windowing/GLX/OgreGLXWindow.cpp (line 165)
```
try unsetting the `WAYLAND_DISPLAY` environment variable, e.g.
A workaround is to set `QT_QPA_PLATFORM=xcb`. e.g.:
```
QT_QPA_PLATFORM=xcb gz sim -v 4 shapes.sdf
```
Another workaround to try is to make sure Gazebo is launched with
XWayland by unsetting the `WAYLAND_DISPLAY` environment variable, e.g.
```sh
env -u WAYLAND_DISPLAY gz sim -v 4 shapes.sdf
```
## Windows
### VisualStudioVersion is not set, please run within a Visual Studio Command Prompt.
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