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bugfix: Rework allocation policy & fix crash
There was a crash during ISource/ISink deallocation caused by virtual inheritance in IDevice (we were passing incorrect address to IArena). This commit reworks and simplifies allocation policies to avoid such problems: - to use object with ScopedPtr, object should be inherited from ArenaAllocation, PoolAllocation, or NoopAllocation - to use object with SharedPtr, object should be inherited from RefCounted<ArenaAllocation>, RefCounted<PoolAllocation>, or RefCounted<NoopAllocation> - FuncAllocation was removed; new class is introduced instead: ScopedRelease - object may override dispose() method of allocation policy; default implementation returns object to arena/pool - if virtual inheritance is used, dispose() should be overridden to pass correct object address to arena/pool, otherwise default implementation is fine - IDevice forces derived classes to override dispose()
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