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IE10 timing issues
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Sascha Kluger committed Dec 2, 2013
1 parent 7a638ab commit 863eefb
Showing 1 changed file with 7 additions and 6 deletions.
13 changes: 7 additions & 6 deletions src/models/player.audio.video.osmf.js
Original file line number Diff line number Diff line change
Expand Up @@ -22,11 +22,12 @@ $p.newModel({
{ext:'f4v', type:'video/mp4', platform:'flash', streamType: ['*']},
{ext:'mov', type:'video/quicktime', platform:'flash', streamType: ['*']},
{ext:'m4v', type:'video/mp4', platform:'flash', fixed: true, streamType: ['*']},
{ext:'f4m', type:'application/f4m+xml', platform:'flash', fixed: true, streamType: ['*']},
{ext:'m3u8', type:'application/mpegURL', platform:'flash', fixed: true, streamType: ['*']},
{ext:'m3u8', type:'application/x-mpegURL', platform:'flash', fixed: true, streamType: ['*']},
{ext:'m3u8', type:'application/vnd.apple.mpegurl', platform:'flash', fixed: true, streamType: ['*']},
{ext:'manifest', type:'application/vnd.ms-ss', platform:'flash', fixed: true, streamType: ['*']}
{ext:'f4m', type:'application/f4m+xml', platform:'flash', fixed: true, streamType: ['*']}
// should require an additional config option to activate in order consider strobe.swf variants
// {ext:'m3u8', type:'application/mpegURL', platform:'flash', fixed: true, streamType: ['*']},
// {ext:'m3u8', type:'application/x-mpegURL', platform:'flash', fixed: true, streamType: ['*']},
// {ext:'m3u8', type:'application/vnd.apple.mpegurl', platform:'flash', fixed: true, streamType: ['*']},
// {ext:'manifest', type:'application/vnd.ms-ss', platform:'flash', fixed: true, streamType: ['*']}
],

hasGUI: false,
Expand Down Expand Up @@ -70,7 +71,7 @@ $p.newModel({
var ref = this;

window['projekktorOSMFReady'+this.pp.getId()] = function() {
projekktor(ref.pp.getId()).playerModel._OSMFListener(arguments);
ref.pp.playerModel._OSMFListener(arguments);
};

var domOptions = {
Expand Down

3 comments on commit 863eefb

@rwlodkowski
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What timing issues do you have?

@frankyghost
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For whatever reasons the "javaScriptBridgeCreated" event didn´t find it´s way to playerModel._OSMFListener but to the window['projekktorOSMFReady'+this.pp.getId()] callback. Might be a command queue issue but didn´t had the time to check that.

@rwlodkowski
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I thought the timing issues was related to additional iLove keys. OK.

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