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Add/update select deities from the Pathfinder Lost Omens: Divine Myst…
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…eries Web Supplement (#17446)
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ammalagonc authored Nov 24, 2024
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14 changes: 10 additions & 4 deletions packs/deities/adanye.json
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],
"category": "deity",
"description": {
"value": "<p>Legend holds that the amurruns-known as catfolk to others-were created as guardians against threats to home, nature, and the world at large. While the goddess Adanye is not considered to be their creator, she is said to have mentored these first guardians, teaching them the skills necessary to protect and defend, both in combat and in careful interaction with others. She also taught the importance of what they protected, identifying the hearth and the home, as well as the right to self-determination and to solitude, as worthy of defense. She is said to have instilled in the amurruns their need for solitude and their esteem of imagination. A master teacher, she is depicted as a graying catfolk woman or a cat by the hearth fire, her large, gentle eyes full of wisdom.</p>\n<p>The tenets of Adanye's faith are few and flexible. She helps the curious and the wandering to retain their sense of self and their need to stay safe as they discover and grow. She honors the hours spent daydreaming on the hearth, whether that hearth is next to the fire pit at a remote campsite or in the kitchen of a generations-old homestead. She does not proscribe much. She adds to the serendipitous outlook of the catfolk, enhancing their inborn curiosity. Her worship tends to temper willfulness and wanderlust, reminding her followers of the safety and security to be found in having a spot of their own, even if that spot is temporary. She understands that sometimes the best protection is a retreat and gently reminds her followers of the virtue of impermanence and of existing in the moment. Rather than looking into the past or the future, she enjoins fully inhabiting the present-the place where one is, the hearth by which one naps, the company that one currently keeps, especially when it can be done in solitude.</p>\n<p>Because the catfolk of Southern Garund have not established large communities outside of Murraseth, there are no temples to Adanye outside of their homeland, only small shrines erected by travelers, perhaps near seldom-used mountain trails or in the corners of large temples dedicated to other gods. Her worshippers often paint or sketch her holy symbol, a simple paw print in orange (or on an orange background), which is sometimes enhanced with sketched flames or another symbol of fire, in an inconspicuous cornerstone of a building or on a fallen log. Adanye has an affinity with Desna and with Shelyn, given their overlapping interests in dreamers and individualism. Although she has a longstanding rivalry with the Osirian feline goddess Bastet, she does not spend much time feuding. Adanye's care is wholly enjoined upon her followers.</p>\n<p><strong>Edicts</strong> keep your counsel, follow your heart, appreciate a warm hearth, defend those who welcome you into their home</p>\n<p><strong>Anathema</strong> force anyone into drudgery or mindless work, deny support to loved ones, surrender when escape is an option, destroy a place that has given you shelter</p>"
"value": "<p>Legend holds that the amurruns-known as catfolk to others-were created as guardians against threats to home, nature, and the world at large. While the goddess Adanye is not considered to be their creator, she is said to have mentored these first guardians, teaching them the skills necessary to protect and defend, both in combat and in careful interaction with others. She also taught the importance of what they protected, identifying the hearth and the home, as well as the right to self-determination and to solitude, as worthy of defense. She is said to have instilled in the amurruns their need for solitude and their esteem of imagination. A master teacher, she is depicted as a graying catfolk woman or a cat by the hearth fire, her large, gentle eyes full of wisdom.</p>\n<p><strong>Title</strong> The Warmth of the Hearth</p>\n<p><strong>Areas of Concern</strong> Hearth, imagination, protection, solitude</p>\n<p><strong>Edicts</strong> Keep your counsel, follow your heart, appreciate a warm hearth, defend those who welcome you into their home</p>\n<p><strong>Anathema</strong> Force anyone into drudgery or mindless work, deny support to loved ones, surrender when escape is an option, destroy a place that has given you shelter</p>\n<p><strong>Religious Symbol</strong> burning paw</p>\n<p><strong>Sacred Animal</strong> cat</p>\n<p><strong>Sacred Colors</strong> red, gold</p>"
},
"domains": {
"alternate": [
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"heal"
],
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Lost Omens: The Mwangi Expanse"
"license": "ORC",
"remaster": true,
"title": "Pathfinder Lost Omens: Divine Mysteries"
},
"rules": [],
"sanctification": {
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],
"spells": {
"1": "Compendium.pf2e.spells-srd.Item.TTwOKGqmZeKSyNMH",
"2": "Compendium.pf2e.spells-srd.Item.PRrZ7anETWPm90YY",
"7": "Compendium.pf2e.spells-srd.Item.vPWMEyVTreMOoFnm"
},
"traits": {
"otherTags": [
"mwangi-gods"
]
},
"weapons": [
"claw",
"kukri"
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53 changes: 0 additions & 53 deletions packs/deities/arundhat-the-sacred-perfume.json

This file was deleted.

8 changes: 6 additions & 2 deletions packs/deities/baekho.json
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],
"category": "deity",
"description": {
"value": "<p>Before he was a god, Baekho was a tiger who protected the forests of Tian Xia. Once, when he was gravely injured, he sheltered under the branches of a persimmon tree. As he experienced the changing of seasons beneath the tree's branches, an innate understanding of the world stirred within him. He awakened as a divine spirit with a human form with white hair, black-tipped white tiger ears, and deep blue tiger eyes. In his feline form, the fur that had once been an inferno of orange became a blinding white. His religious symbol, a snow-tipped persimmon branch laden with vibrant red-orange fruit, represents his awakening as a divine spirit who cherishes harmony.</p>\n<p>Baekho selected nine disciples: four claws who fight beside him, two eyes who observe the balance of good and evil, two ears who discern truth from lies, and one heart who heals bonds that have broken. He granted some of his power to each of them so they could help guide his increasing number of followers and aid in maintaining harmony in Tian Xia. The White Tiger's faithful often have a familial devotion to a specific disciple, with unique traditions for showing their devotions, as Baekho believes the intent of worship is more important than the specific rites observed.</p>\n<p>While known as the Lord of the Seasons, Baekho is more accurately the lord of the sacred time between seasons—when spring seedlings sprout through the melting snow or the blazing summer sunshine gives way to the vibrant colors of fall. As the protector of this fragile balance, he detests stagnation and believes that change is the natural flow of all things. He sees the union of contrasting values as a necessity for finding balance in the future.</p>\n<p>Baekho's worshippers understand that all creatures have the potential for both good and evil. They are often empathetic and strong negotiators who feel contentment in finding common ground and healing rifts.</p>\n<p><strong>Edicts</strong> bridge rifts between allies, embrace change, consider all sides of a disagreement before passing adjustment</p>\n<p><strong>Anathema</strong> allow bias to guide your judgement, reject change in favor of stagnation, sow discord between allies, take more than you give</p>\n<p><strong>Areas of Concern</strong> balance, healing, nature, seasons</p>"
"value": "<p>Before he was a god, Baekho was a tiger who protected the forests of Tian Xia. Once, when he was gravely injured, he sheltered under the branches of a persimmon tree. As he experienced the changing of seasons beneath the tree's branches, an innate understanding of the world stirred within him. He awakened as a divine spirit with a human form with white hair, black-tipped white tiger ears, and deep blue tiger eyes. In his feline form, the fur that had once been an inferno of orange became a blinding white. His religious symbol, a snow-tipped persimmon branch laden with vibrant red-orange fruit, represents his awakening as a divine spirit who cherishes harmony.</p>\n<p><strong>Title</strong> The Lord of the Seasons</p>\n<p><strong>Areas of Concern</strong> Balance, healing, nature, seasons</p>\n<p><strong>Edicts</strong> Bridge rifts between allies, embrace change, consider all sides of a disagreement before passing judgment</p>\n<p><strong>Anathema</strong> Allow bias to guide your judgment, reject change in favor of stagnation, sow discord between allies, take more than you give</p>\n<p><strong>Religious Symbol</strong> persimmon branch against the sun</p>\n<p><strong>Sacred Animal</strong> tiger</p>\n<p><strong>Sacred Colors</strong> orange, white</p>"
},
"domains": {
"alternate": [
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"3": "Compendium.pf2e.spells-srd.Item.1HfusQ8NDWutGvMx",
"6": "Compendium.pf2e.spells-srd.Item.u5FAOOXuqK7fLqKW"
},
"traits": {},
"traits": {
"otherTags": [
"tian-gods"
]
},
"weapons": [
"katana"
]
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21 changes: 10 additions & 11 deletions packs/deities/balumbdar.json
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],
"category": "deity",
"description": {
"value": "<p>Balumbdar, or He Who Is Massive, is the god of all huge things in the world that tower over smaller things. Creatures of great size, such as elephants and dinosaurs, are sacred to him, as are natural features that dominate the landscape like mountains and massive trees. Balumbdar is also a god of strength, but of might born of great size rather than training or skill. Balumbdar is considered brutish and dim-witted by most other gods, but the fact that he towers over them in any interaction means he always commands respect. When he bothers to manifest at all, it is as a startlingly large man with slabs of muscle and equally thick rolls of fat. He sometimes instead appears as a city-sized animal or as imposing clouds, heavy with rain and low to the ground.</p>\n<p>Balumbdar's worshippers see their god's might in storms that shred a forest but leave the tallest trees standing, or avalanches that roll across buildings yet leave the mountain untouched. This, they know, is the power of size: to endure when the rest of the world is weak and small. They seek to emulate their god by growing large, either by developing their muscles or becoming immensely fat.</p>\n<p>Balumbdar himself is uncaring about how great size and strength is used, but his followers generally divide themselves into two schools of thought. Those who feel that it is incumbent upon the large to tread upon the small are usually evil. Those who feel that size imparts an obligation to protect the small are usually good. Druids often revere Balumbdar because of his relationship with the natural world, and they adopt the care of animals much larger than they are-or at times, animals that are much smaller, to demonstrate Balumbdar's stalwart guardianship of smaller creatures.</p>\n<p>The Elephant People revere Balumbdar, but not by name; they know that some ancient divine sponsor sent the elephants to the world to guide others. This patron is Balumbdar, who doesn't care that this nameless people have, in turn, no name for him; Balumbdar speaks to them through the elephants that serve his will.</p>\n<p><strong>Edicts</strong> grow as large as you can, shelter those smaller and weaker than you, tend large animals and megafauna</p>\n<p><strong>Anathema</strong> accidentally injure others with your size, topple a massive natural monument, use magic to assume a form smaller than you are</p>"
"value": "<p>Balumbdar, or He Who Is Massive, is the god of all huge things in the world that tower over smaller things. Creatures of great size, such as elephants and dinosaurs, are sacred to him, as are natural features that dominate the landscape like mountains and massive trees. Balumbdar is also a god of strength, but of might born of great size rather than training or skill. Balumbdar is considered brutish and dim-witted by most other gods, but the fact that he towers over them in any interaction means he always commands respect. When he bothers to manifest at all, it is as a startlingly large man with slabs of muscle and equally thick rolls of fat. He sometimes instead appears as a city-sized animal or as imposing clouds, heavy with rain and low to the ground.</p>\n<p><strong>Title</strong> The World-Shaker</p>\n<p><strong>Areas of Concern</strong> Great size, megafauna, strength</p>\n<p><strong>Edicts</strong> Grow as large as you can, shelter those smaller and weaker than you, tend large animals and megafauna</p>\n<p><strong>Anathema</strong> Accidentally injure others with your size, topple a massive natural monument, use magic to assume a form smaller than you are</p>\n<p><strong>Religious Symbol</strong> Mountain held in two hands</p>\n<p><strong>Sacred Animal</strong> megafauna</p>\n<p><strong>Sacred Colors</strong> brown, black</p>"
},
"domains": {
"alternate": [],
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"heal"
],
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Lost Omens: The Mwangi Expanse"
"license": "ORC",
"remaster": true,
"title": "Pathfinder Lost Omens: Divine Mysteries"
},
"rules": [],
"sanctification": {
"modal": "can",
"what": [
"holy",
"unholy"
]
},
"sanctification": null,
"skill": [
"athletics"
],
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"2": "Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV",
"4": "Compendium.pf2e.spells-srd.Item.KhM8MhoUgoUjBMIz"
},
"traits": {
"otherTags": [
"mwangi-gods"
]
},
"weapons": [
"greatclub"
]
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