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Add area roll options to Frozen Lava and Eternal Eruption
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pedrogrullada committed Nov 24, 2024
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2 changes: 1 addition & 1 deletion packs/equipment/eternal-eruption-of-barrowsiege.json
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},
"containerId": null,
"description": {
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<hr />\n<p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Barrowsiege]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p>\n<hr />\n<p><em>Eternal Eruption of Barrowsiege</em> deals @Damage[19d6[fire]] on a @Check[reflex|dc:43|basic].</p>"
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p><hr /><p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Barrowsiege]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p><hr /><p><em>Eternal Eruption of Barrowsiege</em> deals @Damage[19d6[fire]|options:area-damage] on a @Check[reflex|dc:43|basic|options:area-effect].</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/eternal-eruption-of-blackpeak.json
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},
"containerId": null,
"description": {
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<hr />\n<p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of a <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Blackpeak]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p>\n<hr />\n<p><em>Eternal Eruption of Blackpeak</em> deals @Damage[7d6[fire]] on a @Check[reflex|dc:25|basic].</p>"
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p><hr /><p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of a <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Blackpeak]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p><hr /><p><em>Eternal Eruption of Blackpeak</em> deals @Damage[7d6[fire]|options:area-damage] on a @Check[reflex|dc:25|basic|options:area-effect].</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/eternal-eruption-of-droskars-crag.json
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},
"containerId": null,
"description": {
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<hr />\n<p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Droskar's Crag]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p>\n<hr />\n<p><em>Eternal Eruption of Droskar's Crag</em> deals @Damage[13d6[fire]] on a @Check[reflex|dc:32|basic].</p>"
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p><hr /><p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Droskar's Crag]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p><hr /><p><em>Eternal Eruption of Droskar's Crag</em> deals @Damage[13d6[fire]|options:area-damage] on a @Check[reflex|dc:32|basic|options:area-effect].</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/eternal-eruption-of-ka.json
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},
"containerId": null,
"description": {
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<hr />\n<p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Ka]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p>\n<hr />\n<p><em>Eternal Eruption of Ka</em> deals @Damage[15d6[fire]] on a @Check[reflex|dc:36|basic].</p>"
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p><hr /><p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Ka]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p><hr /><p><em>Eternal Eruption of Ka</em> deals @Damage[15d6[fire]|options:area-damage] on a @Check[reflex|dc:36|basic|options:area-effect].</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/eternal-eruption-of-mhar-massif.json
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},
"containerId": null,
"description": {
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<hr />\n<p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Mhar Massif]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p>\n<hr />\n<p><em>Eternal Eruption of Mhar Massif</em> deals @Damage[11d6[fire]] on a @Check[reflex|dc:30|basic].</p>"
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p><hr /><p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Mhar Massif]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p><hr /><p><em>Eternal Eruption of Mhar Massif</em> deals @Damage[11d6[fire]|options:area-damage] on a @Check[reflex|dc:30|basic|options:area-effect].</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/eternal-eruption-of-pale-mountain.json
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},
"containerId": null,
"description": {
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<hr />\n<p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Pale Mountain]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p>\n<hr />\n<p><em>Eternal Eruption of Pale Mountain</em> deals @Damage[9d6[fire]] on a @Check[reflex|dc:27|basic].</p>"
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p><hr /><p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Pale Mountain]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p><hr /><p><em>Eternal Eruption of Pale Mountain</em> deals @Damage[9d6[fire]|options:area-damage] on a @Check[reflex|dc:27|basic|options:area-effect].</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/eternal-eruption-of-sakalayo.json
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},
"containerId": null,
"description": {
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<hr />\n<p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Sakalayo]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p>\n<hr />\n<p><em>Eternal Eruption of Sakalayo</em> deals @Damage[17d6[fire]] on a @Check[reflex|dc:39|basic].</p>"
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p><hr /><p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava of Sakalayo]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p><hr /><p><em>Eternal Eruption of Sakalayo</em> deals @Damage[17d6[fire]|options:area-damage] on a @Check[reflex|dc:39|basic|options:area-effect].</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/eternal-eruption.json
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},
"containerId": null,
"description": {
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<hr />\n<p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p>\n<hr />\n<p><em>Eternal Eruption</em> deals @Damage[5d6[fire]] on a @Check[reflex|dc:21|basic].</p>"
"value": "<p>Resembling <em>frozen lava</em>, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.</p>\n<p><strong>Activate—Lava Bomb</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p><hr /><p><strong>Effect</strong> You fling the <em>eternal eruption</em>, with the effect of <em>@UUID[Compendium.pf2e.equipment-srd.Item.Frozen Lava]</em>. After [[/br 2d4 #hours]]{2d4 hours}, the <em>eternal eruption</em> reforms itself in a container on your person, typically the one you most recently stored it in.</p><hr /><p><em>Eternal Eruption</em> deals @Damage[5d6[fire]|options:area-damage] on a @Check[reflex|dc:21|basic|options:area-effect].</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/frozen-lava-of-barrowsiege.json
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"containerId": null,
"damage": null,
"description": {
"value": "<p><strong>Activate</strong> <span class=\"action-glyph\">A</span> (manipulate)</p>\n<hr />\n<p>This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the \"glass\" is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate <em>frozen lava</em>, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a @UUID[Compendium.pf2e.spells-srd.Item.Fireball] where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.</p>\n<p><em>Frozen lava</em> comes in many varieties, made of lava taken from notable volcanoes on Golarion and across the planes.</p>\n<hr />\n<p><em>Frozen lava of Barrowsiege</em> deals @Damage[19d6[fire]] on a @Check[reflex|dc:43|basic].</p>"
"value": "<p><strong>Activate</strong> <span class=\"action-glyph\">A</span> (manipulate)</p><hr /><p>This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the \"glass\" is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate <em>frozen lava</em>, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a @UUID[Compendium.pf2e.spells-srd.Item.Fireball] where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.</p>\n<p><em>Frozen lava</em> comes in many varieties, made of lava taken from notable volcanoes on Golarion and across the planes.</p><hr /><p><em>Frozen lava of Barrowsiege</em> deals @Damage[19d6[fire]|options:area-damage] on a @Check[reflex|dc:43|basic|options:area-effect].</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/frozen-lava-of-blackpeak.json
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"containerId": null,
"damage": null,
"description": {
"value": "<p><strong>Activate</strong> <span class=\"action-glyph\">A</span> (manipulate)</p>\n<hr />\n<p>This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the \"glass\" is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate <em>frozen lava</em>, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a @UUID[Compendium.pf2e.spells-srd.Item.Fireball] where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.</p>\n<p><em>Frozen lava</em> comes in many varieties, made of lava taken from notable volcanoes on Golarion and across the planes.</p>\n<hr />\n<p><em>Frozen lava of Blackpeak</em> deals @Damage[7d6[fire]] on a @Check[reflex|dc:25|basic].</p>"
"value": "<p><strong>Activate</strong> <span class=\"action-glyph\">A</span> (manipulate)</p><hr /><p>This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the \"glass\" is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate <em>frozen lava</em>, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a @UUID[Compendium.pf2e.spells-srd.Item.Fireball] where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.</p>\n<p><em>Frozen lava</em> comes in many varieties, made of lava taken from notable volcanoes on Golarion and across the planes.</p><hr /><p><em>Frozen lava of Blackpeak</em> deals @Damage[7d6[fire]|options:area-damage] on a @Check[reflex|dc:25|basic|options:area-effect].</p>"
},
"hardness": 0,
"hp": {
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